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Messages - KellyD20Studios

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Game Updates & News / Re: Daily Updates
« on: July 17, 2018, 02:19:57 PM »
New! Dev Log 5 Available to Read
Weve discussed and shared a lot about the characters, cards and tactical gameplay aspects of Summoners Fate. Now, Id like to share more about our single player and metagame experience and how our approach sets us apart from other tactics card game and RPG experiences.

Click here to continue reading Ross's newest Dev Log about the metagame of Summoners Fate!

Game Updates & News / Re: Daily Updates
« on: July 16, 2018, 09:19:38 AM »
Engage Hyperspeed!
Watch as Albirich the Fighter Mage casts "Hyperspeed" on the Bard, enabling her to double her move distance and take out Zenon the Arch Mage:

Game Updates & News / Re: Daily Updates
« on: July 14, 2018, 07:52:05 PM »
Druid & Her Animal Army
Here's a recent screenshot during a battle with an early access gamer (name removed for privacy). As you can see, the Chat feature adds to the fun  8)

Game Updates & News / Re: Daily Updates
« on: July 13, 2018, 03:33:05 PM »
Prepare for Battle, Early Access iOS Players!
We are excited to announce the rollout of v0.25.1 for Summoners Fate early access players. In this second release of our Early Access Build, we've added support for iOS, addressed nearly all of the received player feedback, and fixed all known app crashes and reported bugs.

Read more about this rollout in our latest Kickstarter update.

Game Updates & News / Re: Daily Updates
« on: July 12, 2018, 07:53:22 PM »
Take THAT, Skeleton Legion!
Check out how Li the Pyromancer levels the playing field against the Skeleton horde with the Conflagration spell!

(Note: those were MY skeletons  ???)

Game Updates & News / Re: Daily Updates
« on: July 11, 2018, 07:03:11 PM »
GameDev Update
From Ross: Rounding out the fixes in version 0.25.1, I'm responding to player feedback regarding the undead's ability to steal life from their opponent. Previously, the Liche King would steal life equal to the damage dealt (in this case three) regardless of the target's remaining life. Players felt it was hard to conceive how the Liche King could steal 3 life from a 1/1 squirrel (point taken) and that it was especially out of context for effect to steal life when damaging armor. I wanted to address these concerns without our undead fans feeling the Liche King was being nerfed. The answer: I made him more powerful (albeit in a different way) while removing the perceived exploits and keeping him within context of his abilities. First, I made it so that life steal can only drain up to the maximum power of the attack or remaining life of the victim (whichever is smaller). Then, to address the armor, I gave him the Pierce ability which has a twofold effect of depleting all armor AND disarming block. So, instead of stealing life from the armor, the Liche King now cuts through it, getting to taste the sweet sweet lifeforce within.

See both changes in action within this video. Also notice that I have added a separate smaller blue number indicator to distinguish damage to armor from damage to life.

Game Updates & News / Re: Daily Updates
« on: July 10, 2018, 07:44:19 PM »
Ice Bomb/Spike Block/Crystal Golem Combo!
Fun action sequence from a recent game played. This sequence was possible because the Ice Bomb (which currently has fire placeholder art  ;)) spell cast by Zenon the Arch Mage has Knockback, causing Li the Pyromancer to go flying into the spikes:

Game Updates & News / Re: Daily Updates
« on: July 09, 2018, 01:45:02 PM »
Choose Wisely
Where should the Skeleton Warrior move? Make your choice...  ;D

Click here to let us know where YOU think it should go!

Game Updates & News / Re: Daily Updates
« on: July 07, 2018, 05:16:43 PM »
One of my favorite Elementals is our Lightning Elemental:

Learn more about it, as well as some of our other Elementals and Golems here.

Game Updates & News / Re: Daily Updates
« on: July 06, 2018, 07:19:43 PM »
Dog Day of Summer

It has been quite HOT here in Utah the past week, and so I thought I'd bring our our resident "dog day of summer" - our Hellhound Puppy!  8)

Have a great Friday night, and hopefully you all have some fun gaming tonight!

Game Updates & News / Re: Daily Updates
« on: July 05, 2018, 04:21:01 PM »
Listening to Early Access Feedback on Spike Rules
Early Access players have expressed confusion on the triggering of spike traps. One concern has to do with knockback. Players expect a character with knockback to cause a unit to take damage when being hit into a spike (makes sense right?) but the issue with the game was that the spikes wouldn't actually trigger damage unless the unit changed position during the knockback (ex: a character was knocked back to a new position that was next to a spike).

The second issue players had was confusion over spikes triggering damage when a character was pushed on a space next to spikes, but not directionally into the spikes. This was happening because the game trigger only checked for "enter position next to spikes". Ross has addressed the feedback by adding calculations to determine the force angle. Now, spikes will only deal damage if the unit is pushed directionally into the spikes.

Here's an older video that contains some of the old ways of spike damage. We'll update with a new one soon!

Game Updates & News / Re: Daily Updates
« on: July 04, 2018, 09:12:59 AM »
Independence Day
Happy 4th of July from our Red, White (Frost) and Blue Dragons!

Game Updates & News / Re: Daily Updates
« on: July 03, 2018, 05:28:46 PM »
Thank You!
We've had an influx of new players to our Forum community! To all those who are new to joining and visiting our forums - welcome! We invite feedback, quips, conversation, and ideas for game aspects always. Also, I recommend your Subscribe to our Daily Updates so you don't miss any. Here are the instructions.

To our current gamers here - you guys ROCK!  8) Thanks for continuing to support us and building a fun community.

Game Updates & News / Re: Daily Updates
« on: July 02, 2018, 03:58:00 PM »
Newsletter Time!
Make sure you don't miss any Summoners Fate content - including our Newsletter 1st Look Exclusive! - by subscribing to our monthly newsletter.

It's free and easy; just click here to sign up directly or visit

Game Updates & News / Re: Daily Updates
« on: July 01, 2018, 12:26:31 PM »
Sunday Sketch-to-Finished
Here is the development of the Abysmal End card art from sketch through to finished:

About Abysmal End:
  • Void spell
  • Destroy an ally unit and deal damage equal to its power to all enemy units.
  • Card art features one of our playable Dragon characters!

Future Replies to Daily Updates
We've created a topic over on our Game Discussions board where you can post your questions, opinions, and feedback to these daily updates. Click here to interact with us, and make sure to subscribe to the board.

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