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91
Game Discussion / Re: Single Player Campaign Feedback
« Last post by RossD20Studios on July 12, 2019, 12:39:45 PM »
On Peter's Campaign:
Level 1 and 5 were the hardest - Perhaps too much synergy with the AI decks?

From tLark
The room design is good on Peter's campaign
I like the spatial puzzles

Level 2 troll in Castle is awkward and fun
And the random makes replaying more rewarding
Whereas rosses feels too deterministic so you are joylessly replaying rote moves on replay
The difficulty progression is weird, level 1 can be really hard sometimes
I kind of like it short and samey difficulty though
It's quicker to replay

I think it's a matter of removing some combos from ai deck
U want ai not to have synergy
As that's really volatile in attack power

Keeps the brain engaged every replay
U learn strategic weaknesses too but can't overfit the tactics

Yeah I think it is balanced ok that campaign
I liked it a lot
Random spawns is good

I kept hacking down thorns looking for treasure too
I was not really aware of much continuity between levels and did not care either
It seemed loose, like the monsters seemed to change a lot
92
Game Discussion / Re: Single Player Campaign Feedback
« Last post by RossD20Studios on July 12, 2019, 11:18:25 AM »
Regarding benefit/progression out of failed runs:

Presently, all of the cards in Summoners Fate are unlocked, however, we have plans to tie card unlocks into the progression of single player. Once we're ready to establish unlock/progression, most cards will be locked by default. As you explore/complete/fail runs, you'll unlock new Summoners and cards that can be used to build decks for subsequent runs.

When starting with a run with a pre-constructed deck, we'll modify the difficulty tier appropriately.
93
Game Discussion / Re: Single Player Campaign Feedback
« Last post by RossD20Studios on July 12, 2019, 07:39:14 AM »
From Apex
@RossD20Studios Re: Campaign save point as a resource. Solitairica has this where you can spend gold (increasingly expensive) to to buy a “celestial hourglass” to play against the last enemy again. The key to rogue-likes is to still provide a benefit or progression out of a failed run.
94
Game Discussion / Re: Single Player Campaign Feedback
« Last post by RossD20Studios on July 11, 2019, 02:01:01 PM »
From tLark:

Re: Peter's campaign
Phew nearly dead on first and second levels lol
Crawled to 3 for a rest
"I did enjoy that every battle was hard and short distance to camp fire."

Urgh died out of combat from 4 in a row fire traps.
Rage quit
If it stopped me after 1 hit I would not be so annoyed
Action Item:  Stop movement after a trigger is initiated when in explore mode.

95
Game Discussion / Re: Single Player Campaign Feedback
« Last post by RossD20Studios on July 11, 2019, 01:38:11 PM »
Notes from Discord

From LoginError

There are two interesting things about that screenshot
1) I have a loyal dragon, it is the best dragon and I don't want it patched out
2) I cannot walk to the exit because there are dudes in the way, maybe you should be able to move through allies in explore mode?


From tLark:
  • Confusion over loyalty and permanent control. Example: Believe Dark Temptation should grant permanent control of a character.
  • So that campaign (Ross's campaign, Li's Quest). It's like a puzzle. You can't randomize that. You need multiple play through to win. I wish I could skip first levels if I am happy with card choice.

From LoginError
You Died:
1) Retry from start
2) Retry from last campfire
3) Ragequit lol

If you died of bad luck or a small mistake, retrying from the campfire gives you another chance to make it right, but if you died of gross missmanagement of resources or really poor long term planning, then...you should probably start over
Having to start over because of a misclick is no fun
Having to start again from the campfire with an unwinnable scenario is also no fun
So you can mitigate both by giving the choice

From tLark
I liked the levels a lot though. Nice progression and skill curve. And mini puzzles.
And skeleton theme vs fire was nice. Hard to generate though, it's very designed
96
Game Discussion / Re: Single Player Campaign Feedback
« Last post by RossD20Studios on July 10, 2019, 02:55:07 PM »
Thanks Outlander and also thanks again for your help on the stream - your observations and quick wit found the bug that would have halted our campaign release  :D

Also, I thought I'd jot down the couple of notes you shared during the stream here so we can track them:

1. Regarding "Choose a Card" and end of battle rewards, it would help to have something other than choosing cards. For example, have things like increased mana, gaining new abilities, etc.
2. Discard abilities (like that found on Animate Tree) are useful. What if cards could be upgraded to have more dualistic abilities that expand their abilities and make them more adaptive to challenges encountered?
97
Game Discussion / Re: Single Player Campaign Feedback
« Last post by Outlander04 on July 10, 2019, 02:02:11 PM »
If anyone is having trouble locating the AppData folder on pc, this folder is normally hidden. go to your search bar and type in %appdata% and you will find it.
98
Game Discussion / Single Player Campaign Feedback
« Last post by RossD20Studios on July 10, 2019, 01:08:37 PM »
Single Player Campaign Feedback

With our recent DLC release of v0.32.5 we added two new single player campaigns. See here for more details. We launched these campaigns intentionally in a rough, WIP form to get early feedback from players. We'd like to hear from you what works/what doesn't work and where you'd like to see us take the experience next to meet your expectations of an amazing single player experience in Summoners Fate.

Use this thread to share your thoughts and ideas with us  :D

About the New Single Player Campaigns
For Ross's campaign (Li's Quest) the focus was to isolate character progression, escalating difficulty of enemies and see if the experience culminating in a final boss battle is fun. If so, we can continue down this path and add to it with ew features.

Peter's quest (Level 4) focuses on the idea of creating a sense of adventure (story telling without story) by having the levels progress in the environment and having unsuspecting characters play the role of Summoners as well as create new challenges beyond just 1v1 AI battles.

3 Known Issues:
  • Unit characters are out of proportions in the Choose a Card prompt
  • If you undo a choose a card choice or resize screen with this prompt active, the card choices will vanish and you'll have to restart campaign.
  • The hero's starting health will look like a debut instead of the intended base life being modified on the card.

IMPORTANT!
We discovered at the end of the stream that the new levels will not appear if you've previously completed campaign 1 and 2. This is because the playerData stores an impression of the old campaign map. To get the levels to show, you'll need to delete your existing player data. NOTE: This will also delete any custom decks you've made, so be sure to screenshot them before you delete your data.

To delete playerData on each platform:
  • PC: Delete the sf.sol file located at C:\Users\[USER_NAME]\AppData\Roaming\com.d20studios.summonersfate\Local Store\#SharedObjects\main.swf\sf.sol
  • Mac: Delete the sf.sol file located at /Users/[USER_NAME]/Library/Application Support/com.d20studios.summonersfate/Local Store/#SharedObjects/main.swf/sf.sol
  • Android: Tap and hold app icon. Select App Info. Select "Storage". Select "Clear Storage".
  • iOS: Delete the app and reinstall.
99
Game Updates & News / Re: Daily Updates
« Last post by RossD20Studios on July 10, 2019, 08:30:26 AM »


Develop with Ross Episode 22: Can we deliver Single Player Campaigns with DLC?
Our players are restless to experience our up-and-coming single player adventures, so in today's 22nd episode of
Develop with Ross, we're going to make the bold attempt to deliver new single player campaigns via our DLC content pipeline. Peter joins me to discuss our level design objectives and what we hope to accomplish in our early access play testing with this new release.

Watch on Twitch: https://www.twitch.tv/d20studios.
100
Game Updates & News / Re: Daily Updates
« Last post by KellyD20Studios on July 05, 2019, 09:37:30 AM »
Did you enjoy our Aquaman picture yesterday from our showcasing at the Salt Lake Gaming Con? Here's some more pictures from the convention:

         

The convention was a real success for us. People were really intrigued by Summoners Fate, and we had one of our best results from a convention so far!
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