Author Topic: Daily Updates  (Read 14533 times)

RossD20Studios

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Re: Daily Updates
« Reply #15 on: November 17, 2017, 08:35:41 PM »
Kickstarter Funded!


Thank you for your support! Kelly and I so grateful and excited to deliver you an amazing game. For those who supported us, stay tuned for an update regarding next steps for reward fulfillment. Post project processing on Kickstarter may take up to 2 weeks before we can send out our backer surveys. We will keep you informed on the status.

Several of you have asked about whether or not we will still include the Celestial Steampunk Timekeeper Rats for launch. While we didn't quite hit the stretch goal, we did make it halfway there and that surely counts for something. We will include the rat characters and time spells we've shown so far for launch. As for our full plans on the full race, we have said that Summoners Fate will run as a service with regular content updates. Anyone up for a steampunk time-travel themed first expansion? ;)

KellyD20Studios

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Re: Daily Updates
« Reply #16 on: November 18, 2017, 03:28:01 PM »
Hope your Saturday is going well great  8)

We've introduced a new addition to our Dragon race today...

He swoops onto the battlefield, his skin is silvery-blue with gleaming icicles. He casts his icy stare onto his enemies, and braces his frozen talons into the ground as he lets out a mighty breath of frigid ice and certain death....



Meet the Frost Dragon! We teased him in a recent post of one of our larger maps, now get a good look at one of our newest playable characters (200+ will be available!).

This addition to our Dragon race joins our others we've shown so far:
- Red Dragon
- Skeletal Dragon
- Gold Dragon


What do you think? Would you like to control this frigid fellow?

Angel Weapon Voting

Last week, we asked for suggestions for our Angel's weapon. We then took those awesome suggestions, and created a poll to be voted on by the community.

We are now at a 3-way tie between: Fire Sword, Gold Sword with Intricate Hand Guard, and Incense Burner Flail. I've now created a new poll to break that tie and decide on Angel's weapon once and for all.

Help us break the tie - vote today!
« Last Edit: November 18, 2017, 03:40:55 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #17 on: November 19, 2017, 05:02:12 PM »
Hello!

We are happy to announce that we hit our final Social Goal Reward from our Kickstarter, which is unlocking the Heroic Discord Icon Set (as voted on by you). It's available here.

Sunday Sketches
Here are some recent character sketches - piece these together and you'll have our Medusa - a request by player Swedishbear we felt was a great mythological addition to our game - and our Bramble Elemental, which is based on our bramble trap.




Cast Your Vote for Angel's Weapon
Don't forget to cast your vote for the narrowed-down options for Angel's weapon. Click here to vote, and feel free to leave a comment letting others know why your choice should win!


« Last Edit: November 19, 2017, 05:04:27 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #18 on: November 20, 2017, 05:57:37 PM »
Hello, and Happy Monday!  8)

Have you voted yet for the Angel's weapon? The Fire Sword and the Gold Sword are neck-and-neck - cast your vote now.


Here's a fun GIF showcasing teamwork to kill a powerful armored Mountain Troll:



What do you think of our water tile?


Finally, we will be doing a feature on some of our card classes this week - check back to learn more about the Chaos and Void spells.

KellyD20Studios

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Re: Daily Updates
« Reply #19 on: November 21, 2017, 08:22:37 PM »
Today we delve more into our Void magic cards:



Learn more by visiting our Game Discussion page here.

KellyD20Studios

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Re: Daily Updates
« Reply #20 on: November 22, 2017, 02:59:48 PM »
Did you enjoy learning more about our Void magic cards yesterday?

Today we delve more into our Chaos magic:



Learn more by visiting our Game Discussion page here.

KellyD20Studios

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Re: Daily Updates
« Reply #21 on: November 23, 2017, 07:26:24 PM »
Happy Thanksgiving!

Also, remember - Griffins are not turkeys  ;D


RossD20Studios

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Re: Daily Updates
« Reply #22 on: November 24, 2017, 09:21:02 PM »
Hi everyone! Hope you're all recovering nicely from a wonderful Thanksgiving and/or otherwise awesome Thursday if it's not a holiday you celebrate.

For today's update, I have a game design question for you regarding how counter spell should operate when two players use it back to back. Head on over to this post and submit your reply of A or B (or feel free to make up a new example of you don't agree with either proposed idea).

KellyD20Studios

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Re: Daily Updates
« Reply #23 on: November 25, 2017, 07:44:27 PM »
Happy Saturday!  ;D

Don't forget to take a look at Ross's discussion about Counter Spells and let us know your thoughts.

Meet the Fairy
We are finishing up our Fairy character to add to our roster of 200+, and will be another fun flying character! What are your thoughts on whether she should have shoes or bare feet?




Scribe

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Re: Daily Updates
« Reply #24 on: November 26, 2017, 05:30:11 AM »
Bare feet. Isn't she supposed to be fully attuned to nature?
 :)

Swedishbear

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Re: Daily Updates
« Reply #25 on: November 26, 2017, 06:01:06 AM »
Bare feet. You only have shoes to protect the feet if you walk and she flies  :)

KellyD20Studios

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Re: Daily Updates
« Reply #26 on: November 26, 2017, 05:09:16 PM »
Bare feet. You only have shoes to protect the feet if you walk and she flies  :)

Thanks, Swedishbear! Great point   :D

KellyD20Studios

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Re: Daily Updates
« Reply #27 on: November 26, 2017, 05:09:34 PM »
Bare feet. Isn't she supposed to be fully attuned to nature?
 :)

True! Thanks, Scribe!  :D

KellyD20Studios

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Re: Daily Updates
« Reply #28 on: November 26, 2017, 05:13:52 PM »
Thanks for your feedback on the shoes/no shoes discussion for our Fairy character (you can still let us know your thoughts here).


Sunday Sketches

Today we'd like to share 2 new sketches we are working on - the Priestess and the Knight. What do you think so far?


KellyD20Studios

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Re: Daily Updates
« Reply #29 on: November 27, 2017, 04:59:26 PM »
Insectoid Variations
I just posted an update in our Character, Spells & Art folder with our new variations on some of Insectoids - the Praying Mantis and the Ant. Check it out:



You'll see quadruped vs. biped options, plus different available colors. What do you think? My favorite is the the middle bottom right, the red quadruped Ant. Ross likes the top left brown quadruped Mantis.

Squirrel Battin'



While fun (and sad for the Squirrel, especially without his armor), this GIF showcases one of our unique Summoners Fate combat tactics:  OVERKILL. This is taken from a recent article Ross wrote for IndieDB.com:

Many turn-based tactics games have a counter attack mechanic where an enemy you choose to attack will immediately attack back in response, causing both units to exchange damage. I tried this, but it was a bit funny when I pegged a giant cyclops against an itty bitty squirrel. How does a squirrel muster up the energy to attack after being splat? So, I devised a concept called “overkill” that prevents an enemy from counter attacking if the damage is greater than their remaining health. Big shark trumps little fish.

I think we can all agree the squirrel is "overkilled"

Each character gets one counter attack per round. Counter attack is triggered if:

1. Character is attacked from the front/sides (no counter attack for rear, that’s where our move gesture/directional control helps)
2. Character is able to legally attack (ex: not frozen)
3. Character’s remaining life after the attack is greater than or equal to 0.

If the damage dealt is greater than remaining life, bringing them to a negative life total, they are “overkilled” and get no counter attack. With this mechanic, who you choose to attack and when you choose to attack them now results in vastly different outcomes, creating very diverse tactical scenarios. For example, a faster unit might sneak behind a bigger enemy to “whittle him down” enabling a unit in the front that would otherwise get killed by a counter attack to now survive and fight another day.