Author Topic: Daily Updates  (Read 18492 times)

KellyD20Studios

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Re: Daily Updates
« Reply #210 on: May 20, 2018, 11:04:42 AM »
Screenshot
Classic battle - Skeletons vs. Emperor Cosme and his soldiers, the Ironclads



Let's get started...  ;)

« Last Edit: May 20, 2018, 06:25:40 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #211 on: May 21, 2018, 10:16:27 AM »
Dem Bones, Dem Bones...
Who are my Skeleton race fans? Classic, creepy and so so fun to play, today let's meet the Skeleton race of Summoners Fate:



Skeleton Reaver
A lethal mix of skeleton & demon, the Reaver can deliver a devastating death blow with his morning star. His brittle old bones are easily turned to dust - luckily, he is protected by his massive shield. (In game powers: High damage, low life, Shield - Blocks the next attack)

Skeleton Warrior
He is the basic infantry of the skeleton army. Make no mistake, however - he is a formidable opponent who can use his shield to block incoming attacks. In greater numbers, Warriors can surround enemies in an unbreakable formation of shields and whittle their enemy down to the bones. (In game powers: Shield - Blocks the next attack)

Necromancer
A powerful wizard, she was doomed to a life of eternal war. The Necromancer harnesses the dark arts to summon Skeleton Warriors whenever she attacks. Quite quickly, the battlefield is filled with her undead minions storming her enemies.

Skeleton Breaker
Horrifying & dominating, the Skeleton Breaker is the elite guard of the skeleton army. He wields a massive two-handed cleaver that “breaks” the enemy, knocking them back & preventing counter attacks. He's unfeeling, unrelenting, and unforgettable on the battlefield.

Skeleton Archer
Using his steadfast bow that has joined him in the afterlife, the Skeleton Archer can terrorize his foes with his steady arrows & his uncanny presence. When defended by Warriors, the Archer uses his long, bony fingers to unleash an endless shower of arrows upon his enemies. (In game powers: Ranged Attack)

Liche King
Somewhere between Withered and Skeleton lies the summoner Liche King. His horrifying appearance is matched by his horrifying ability on the battlefield - with each damage he does to his opponent, he heals himself equally - literally sucking the life out of his enemies and getting stronger...

Skeleton Captain
Fearsome and cruel, he cackles with delight at the terror of his enemies on the battlefield, especially when he surprises them with a lunge attack using his trusty spear. When this skeletal leader is around, his allies are granted a stat boost. (In game powers: He can attack diagonally with his spear (Lunge) and has a Shield.)

We also have a few other members of the Skeleton race including the Dragon, Giant, and the Hound. Check them out here on our new Skeleton feature page in our Characters, Spells & Art section of our Forums.
« Last Edit: May 21, 2018, 04:35:28 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #212 on: May 22, 2018, 10:07:49 AM »
Any Device You Want, You Got It
Did you know that our mobile Summoners Fate version will be available in Portrait and Landscape mode? I show a lot of screenshots in the traditional Landscape mode, but we first set out to design a game that could be easily played with one hand on Portrait mode, something we felt was definitely missing from the mobile gaming world. Here's an example of a Portrait screenshot (fans of our Skeleton race, rejoice!):



Did you also know that Summoners Fate will be a cross-platform game? It will be available to play on PC, Mac, and any number of mobile devices. While this gives us much more challenges insofar as programming, graphics, each platform having different design rules, etc., we are committed to providing a unique and easily accessible game experience that takes into account the device you want to play on, color-blindness, handedness - that is left- vs right-handedness, and much more.

Here a video where Ross showcases these features:

« Last Edit: May 22, 2018, 05:04:48 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #213 on: May 23, 2018, 12:22:06 PM »
Finished Spell Art
As you know, we have a very developed playable race of Insectoids in Summoners Fate. Within this eclectic group is several choices in Ants with both biped vs. quadruped options, as well as various colors. This led to the idea of the Nature spell "Ants at a Picnic" which summons Ant Soldiers on all spaces surrounding target enemy. They each attack, then vanish from battlefield; the idea being that they are a easy to defeat, but still quite annoying, such as ants at a picnic  ;D

We showed the sketch of this spell back in March. Now see the finished spell icon:



Notice in this post I included a shot of a quadruped ant (top left) and a biped one (bottom right). Also notice that we used art of actual Summoners Fate characters being carried off the picnic tablecloth. Can you guess who these annoyed-looking characters are?
« Last Edit: May 23, 2018, 12:43:01 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #214 on: May 24, 2018, 01:24:38 PM »
Throwback Thursday (and a NEW Video!)
My how far we've come! We were looking at some old screenshots of when we were first starting to create Summoners Fate. This first screenshot uses art from our first strategy game, Hero Mages.



What a difference, right? And it's just getting better each day of polish ;)

For more "Throwback Thursday" fun, here's an old animation GIF from 2016 vs. one we recorded yesterday (new video!). Take a look at the incredible difference:


Old school


And now!
« Last Edit: May 24, 2018, 02:20:53 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #215 on: May 25, 2018, 01:38:36 PM »
Exciting Announcement for Early Access Folks (and a New Raw Gameplay Video!)
Great news! If you were part of the "Early Access Elite" rewards or higher during our Kickstarter, we will be releasing Summoners Fate Early Access next week!


Our 'dancing' Rock Golem is excited for the Early Access Elites

We will let you know more details next week. Make sure you've got your Backer Survey completed and sent back.

To celebrate, here's a 3-minute raw gameplay video with Ross! Note: he is playing both characters.




« Last Edit: May 25, 2018, 05:52:55 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #216 on: May 26, 2018, 02:47:25 PM »
Screenshot Saturday
Sylvia the Druid: I'll just go ahead and drop this Fireball right here...




KellyD20Studios

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Re: Daily Updates
« Reply #217 on: May 27, 2018, 12:23:01 PM »
Sunday Sketches - Card Art
It's Sunday and we've got some new card icon sketches to share with you. Take a look:



I don't know about you, but that Infest one really stays with me after looking at it!  :-[ ;) Let's learn more about these cards:

INFEST
> Nature spell
> Deal 3 damage and give Death Trigger: Summon a random Insectoid.

SWIFT STRIKE
> Celestial spell
> Surprise: When target unit is attacked, they strike the enemy first.
Note: this card uses art inspired by our own Samurai playable character

What do you think? Who's excited to see these in color?!
« Last Edit: May 27, 2018, 12:38:56 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #218 on: May 28, 2018, 10:23:07 AM »
Animation Feature - Li the Pyromancer
Check out the animations for one of our Chaos summoners - Li, our Pyromancer:



For our fans of Chaos spells (fire!), this Summoner will be one of your favorites.


KellyD20Studios

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Re: Daily Updates
« Reply #219 on: May 29, 2018, 10:17:44 AM »
Desert Skirmish Gameplay Video & Some Breakdowns
In the harsh desert environment, two Summoners meet to do PvP battle. Zenon the Arch Mage controls the arcane powers of gravity manipulation and mind control. Sylvia the Druid has the almighty power of throwing squirrels. Who. Will. Triumph?



There are MANY fun and tactical moments in this video insofar as gaming rules of Summoners Fate, such as backstabbing bonuses, counterattacks, characters' special abilities, and more. I'm going to break down three interesting moments and explain them more in depth here:

1. Taunt
Soul Reaver has a special ability called Taunt. Taunt will force adjacent enemies to attack her first. Because we utilize auto counterattacks (which can be countered with shields or by attacking from the rear - backstabbing), this power is...well, quite powerful! You will see this visibly displayed in the video by the aura emanating around her during this video. Watch the Squirrel try to attack a different character before being forced to attack her, and its ultimate demise:



2. Making Characters into Bombs
In this video, watch Sylvia the Druid use Detonate, a Chaos spell, on the Squirrel she hurled (her attack) at Zenon the Arch Mage. That does some damage, then she takes it a step further by turning the Squirrel into a bomb. When the Squirrel attacks Zenon, he automatically attacks back (counter-attack), which is fine by Sylvia because by defeating the Squirrel, Zenon has caused much trouble for himself! Take a look at this sweet combo and clever use of counter-attack:



3. Maximizing Backstabbing Bonuses
Towards the end of the original video, Zenon uses his Arcane deck to pull off a beautiful and wonderfully manipulative combo. As you'll see in this clip, he first casts Teleport to transport across the board to attack Sylvia from behind, thus eliminating her ability to counter-attack. He takes it a step farther by then casting Off Sides, an Arcane spell (created by one of our players for his Kickstarter reward!) that swaps the position of your Summoner with any unit. He swaps position with the mighty Arcane Giant, who does 5 damage against both Sylvia and her adjacent guardian, the Rogue, with his mighty crescent blade. Watch the fun unfold:



There are many more awesome moments at play here, and we'll continue to point them out in videos to come! What were some of your favorite moments in this desert skirmish?

« Last Edit: May 29, 2018, 12:04:22 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #220 on: May 30, 2018, 09:29:18 AM »
Game Dev Update
Today Ross is adding in a Chat feature for multiplayer games. We want players to have the ability to talk to each other and know who they are playing against when playing against another human player vs. AI.

Or should we add an AI chat? That could get interesting really fast... ;D


KellyD20Studios

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Re: Daily Updates
« Reply #221 on: May 31, 2018, 09:52:45 AM »
Hello all!

Exciting news is coming today  8)

Check back, we'll be posting about it soon



KellyD20Studios

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Re: Daily Updates
« Reply #222 on: June 01, 2018, 01:15:53 PM »
Announcement!
The wait is finally over! Kickstarter Early Access build for is ready for you to enjoy 🎮

Read all about it here


See you on the Summoners Fate battlefield...
« Last Edit: June 01, 2018, 01:33:48 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #223 on: June 02, 2018, 02:52:30 PM »
Gaming!
Our first night with our Kickstarter Early Access build was a success! What a fun night. I know Ross and our son Wesley had a blast playing with many of you.


No filter needed

Thank you for the feedback so far!




KellyD20Studios

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Re: Daily Updates
« Reply #224 on: June 03, 2018, 02:38:30 PM »
Landscape or Portrait?
Summoners Fate will be available on PC, Mac, and mobile devices.



With the mobile version, you will have the option of playing in Portrait and Landscape mode at any time during the game. If you flip your phone, the cards and players will adjust. The other player - whether human or AI - will not be affected. The above picture showcases the same game shot, 2 different ways.

So go ahead; flip away!

Happy Sunday  ;)