Many exciting developments, so let's get right to it!
First, we hit another Social Goal on our Kickstarter campaign
- woo-hoo! The reward for hitting this goal is that all players receive Reptis Race Discord Icons! Click here
to start using them in our Discord
Speaking of Social Goals, over on our Game Discussion page, we have a poll going for what our next set of Discord Icons should be rewarded next. Click here
to vote in that poll - Heroic Humans, Mythical Characters, or Elementals & Golems?
Next up, our bigger map video uploaded sometime late last night. I know our YouTube Subscribers
already got a sneak peak, and have given us some great feedback! Check it out:
What did you think? Leave a comment on YouTube, in our Discord, or here on the forum!
Finally, with over three days still to go in our campaign, the Celestial Steampunk Timekeeper Rats goal
is still in reach! Below are concept sketches for how we're envisioning the appearance of this race as well as some game mechanics we have planned that will allow you to manipulate time.
As you can see from the sketch above, the rats are inspired by Victorian-era clothing and have clockwork gear weapons and gadgetry. I really wanted these to be original characters, not typical dirty sewer rats, but rats with sophisticated tastes and culture. I also really wanted to find a way to bring in the fun Steampunk side to Summoners Fate and CLEARLY we think of rats when we think of this culture.
I also wanted to go against the archetype that rat races in games means they are "bad" or "evil" characters; on the contrary, ours are Celestial and good characters that manipulate time and order.
You might be wondering how we are planning to implement manipulation of time in our game mechanics. Here are just a few examples of what will be possible with our game engine:Time Trap
: When unit enters target space, undo the last interaction and end that unit's turn. (Traps are deployed on the board in secret)Turn Back Time:
Rewind to the start of your last turn and remove this card from the game.Time Travel:
Remove your Summoner from the board until the start of your next turn.