Author Topic: Daily Updates  (Read 14487 times)

KellyD20Studios

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Re: Daily Updates
« Reply #165 on: April 07, 2018, 08:35:41 AM »
Vote for Arch Mage's Name
Thank you for all the name suggestions over the past couple of days for our awesome Arch Mage!

I've set up a vote to choose his moniker. Click here to cast your vote!

Check out his animation below. (Note: he is missing the FX for when he casts - coming soon!)


KellyD20Studios

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Re: Daily Updates
« Reply #166 on: April 08, 2018, 09:28:18 AM »
Manticore!
For times when you can't decide between being a lion, a man, or a scorpion, be a Manticore!


Learn a bit more about this and other Summoners Fate mythical creatures here.

Name That Arch Mage!
Voting on the name of our Summoner Arch Mage is still open. Vote here to make sure he has the moniker you think best suits this powerful wizard.

« Last Edit: May 15, 2018, 01:57:41 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #167 on: April 09, 2018, 07:57:48 AM »
Happy Monday!
When an Orc comes and crashes your Goblin party...


This is the Icon Art for an upcoming spell called "Spoil the Surprise." This very useful card will be a major defense against our Surprise spells - learn more about the mechanics here.

SPOIL THE SURPRISE
> Chaos spell
> When an enemy surprise is triggered, counter it.

Can you see how wonderfully manipulative this will be added to your deck?  ::) It will definitely help against those pesky surprise damages.


Added Name to Arch Mage Vote
Have YOU voted to name the Arch Mage yet?

If not, we just added a last minute addition that came in from Twitter - "Killian." Hop over to here to vote today. At this point "Zenon" is in the lead.
« Last Edit: April 09, 2018, 07:59:45 AM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #168 on: April 10, 2018, 08:10:17 AM »
Fun with Time Spells
Here's some WIP (work-in-progress) for two of our time spells, Hyper Speed and Slow Time. By adding a property to my world clock for animation speed, I can set individual animation speed modifiers per character. The result is a super pepped up Griffin and Barbarian, or a rather slow and sluggish characters. Watch:



There are still adjustments to be made, and of course polish and FX.  What do you think so far?


KellyD20Studios

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Re: Daily Updates
« Reply #169 on: April 11, 2018, 12:48:22 PM »
Arch Mage Named
A big THANK YOU to all of those across our social media platforms that suggested names and voted for our Arch Mage's name! Results are tallied, and his fate is sealed. He is...


Thank you to our awesome player Scribe for suggesting this name!  ;D


KellyD20Studios

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Re: Daily Updates
« Reply #170 on: April 12, 2018, 12:01:05 PM »
New Card


One exciting and unique feature we are implementing with Summoners Fate is directional facing being meaningful to gameplay. When a character is attacked, that character can then counter-attack once per turn, maybe even resulting in the attacker receiving more damage than they dealt!

We liked this concept because it felt more real to how a battle would really be. It also adds to our focus on quick, satisfying game play as well as beefs up the strategy-planning (I may not want to attack that Mountain Troll with my 1/1 Squirrel if he can attack me right back...).

That being said, attacks from behind the character avoid the counter-attack; after all, hard to swing a sword or axe 180 degrees behind you in time! Thus, this Chaos card, Expose the Rear, is quite useful in that it will spin all enemies 180 degrees. (Now watch out Mountain Troll! Squirrel's a'coming)

We do have another layer of protection with shields. Those character with shields will prevent all physical attack damage (swords, arrows, etc.) that hit the character from the front or sides. Shields still have no defensive ability if the character is struck from the rear. The act of blocking with the shield staggers its user, causing their shield arm to drop and leaving them vulnerable to subsequent attacks.

Ross wrote a featured article for Gamasutra that explains this and other unique game mechanics we are implementing in Summoners Fate. Take a read here.
« Last Edit: April 12, 2018, 12:06:01 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #171 on: April 13, 2018, 10:55:22 AM »
Phoenix Friday
We're adding to our decks; meet the Phoenix!



This mythical fire bird will fly over obstacles and hover over the game board. Its death trigger is every time it's killed, his card goes BACK into your hand to be cast again, just like it is rising from the ashes. It is also immune to being frozen.

What do you think of the FX we've added? Make sure you have your volume on!

KellyD20Studios

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Re: Daily Updates
« Reply #172 on: April 14, 2018, 12:16:23 PM »
Finished Card Art
Here's a sketch-to-finished shot of our "Spoil the Surprise" spell art. As we mentioned earlier this week, this Chaos spell will counter any triggered Surprise spells from your opponent. Learn more about Surprise mechanics here.



We wanted to add a bit of humor to this spell, so our awesome artists (Oray Studios) used our own Goblins and our Orc, D'Orc Slayer, in a party scene. We love the finished product - what do you think?


Development Update
Ross has been populating all the cards for multi-player for our Early Access release. He's also been adding some polishing, VFX and sound FX (some really weird, scary, and fun sounds coming out of his office!). It's looking phenomenal  ;D

Happy Saturday!
« Last Edit: April 14, 2018, 01:24:33 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #173 on: April 15, 2018, 12:49:41 PM »
New Card Art



Are you feeling relaxed and inspired this Sunday? Our Wizard is!

Here is some new finished card art for the spell Meditate. About this card:

MEDITATE
> Arcane card
> Generate 3 mana. You may not move or attack until the end of your next turn.

Have a great Sunday!

KellyD20Studios

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Re: Daily Updates
« Reply #174 on: April 16, 2018, 12:58:23 PM »
Beasts of the Sky
Dragons have always been important to Ross; in fact, I'm in his office and can count 8 dragons right now that I can see between dragon art on the wall, statues, even a giant decorative fan over the desk with two dragons on it:


Fan above Ross's computer monitor

That being said, when developing Summoners Fate, we both knew we had to find a way to incorporate dragons into the game - preferably more than 1. That took some work with our art team to get the right size; after all, with our top-down perspective and square grids, we needed to find a way to convey large size while also having the dragon fit onto the board without being too cumbersome. The wings, especially, were tricky to not block all characters next to the dragon.

Once we got that figured out, we went to town creating our Dragons. As of the press of this release, we have 11 finished Summoners Fate dragons to add to your deck. Here are a few new ones:


Good-looking group

At this point we are going back-and-forth on naming the dragons after their obvious color (e.g.: Purple Dragon, Green Dragon, Blue Dragon) or after jewels, given dragons inclination towards hoarding treasure (e.g.: Amethyst Dragon, Jade Dragon, Sapphire Dragon). What are your thoughts?


« Last Edit: April 16, 2018, 01:15:51 PM by KellyD20Studios »

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Re: Daily Updates
« Reply #175 on: April 16, 2018, 02:00:34 PM »
Jewels!

KellyD20Studios

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Re: Daily Updates
« Reply #176 on: April 16, 2018, 04:34:34 PM »

KellyD20Studios

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Re: Daily Updates
« Reply #177 on: April 17, 2018, 08:43:47 AM »
Golden Dragon
Oooh...shiny.

Continuing with our Dragon race, here is our elusive Golden Dragon in all its glory. This playable character is quite vicious on the battlefield.




It is not for all to behold; this character was available only on our successful Kickstarter last year.


Druid Deck
We are currently working on our Druid's deck. This deck is about summoning small forest animals, then using the power of Nature magic to mutate them into powerful beasts of battle! Here's some fun things you can do:

> Launch Squirrels at your opponent
> Transform a rabbit into a terrifying mutant-Easter-bunny
> Strap an explosive satchel charge to a tiny forest creature and send them running at your enemies

...and much more!  ;D
« Last Edit: April 17, 2018, 05:04:15 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #178 on: April 18, 2018, 09:36:18 AM »
Void Magic
Void Spells are a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved.



Learn more about Void Magic of Summoners Fate.

(Characters pictured: Dark Elf Assassin, Skeleton Captain, Banshee & Flesh Golem, a favorite from our first game, Hero Mages)

« Last Edit: April 23, 2018, 09:00:30 AM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #179 on: April 19, 2018, 02:43:14 PM »
Character Animation
The ultimate bodyguard - meet Flesh Golem!



After our last post, we had much interest in our Flesh Golem, a carryover from our first game, Hero Mages. For those of you that don't know, the Flesh Golem is built from the remains of rotting corpses that have been diabolically stitched together. They are bound by blood to protect the life of their masters - meaning it will take all damage dealt to its master until it perishes. It also has a sweet mace  8)

Here's his card:




Ross Surgery Update
Our day today was mostly spent going to several doctors and surgeons. He's had some complications from his surgery 8 weeks ago, so hopefully we'll get those all squared away and he'll be good as new very soon. He's still working, of course, and we've had lots of great game discussions today during our much time together in the car. He's working diligently on the multi-player early access release.