Author Topic: Daily Updates  (Read 18478 times)

KellyD20Studios

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Re: Daily Updates
« Reply #300 on: August 29, 2018, 06:33:47 PM »
Attack on the Bridge


Now THAT'S how you take down a troll, combo-style.  8)


KellyD20Studios

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Re: Daily Updates
« Reply #301 on: September 02, 2018, 05:41:35 AM »
@ PAXWest 2018
We made it!



We are all set up in our booth at PAXWest. If you are attending Sunday or Monday, come check us out in the Indie Minibooth.


KellyD20Studios

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Re: Daily Updates
« Reply #302 on: September 03, 2018, 07:25:56 AM »
Day 2 of PAXWest
Day 1 was AWESOME!  8) Ross will be writing up a great post-mortem, but here's a few videos and pics so far:



So many players stopped by to demo Summoners Fate! We were thrilled.






Let's play.

KellyD20Studios

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Re: Daily Updates
« Reply #303 on: September 04, 2018, 07:54:36 PM »
Newsletter Sign Up
Make sure you don't miss any Summoners Fate content - including our Newsletter 1st Look Exclusive! - by subscribing to our monthly newsletter.

It's free and easy; just click here to sign up directly or visit SummonersFate.com



Character pictured: Knight

KellyD20Studios

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Re: Daily Updates
« Reply #304 on: September 05, 2018, 02:30:13 PM »
Today our monthly newsletter went out with all kinds of exciting things! If you haven't signed up yet, be sure to do so. In the coming months, we'll begin extending invitations to join our closed pre-release playtesting. Subscribers will get priority picks ;)

Ross is back and excited to share his adventures at PAX West 2018 in the Indie MEGABOOTH with you! Check out his latest Dev Log 7: My experience at PAX West with Indie MEGABOOTH and why it was totally worth it.

KellyD20Studios

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Re: Daily Updates
« Reply #305 on: September 11, 2018, 06:52:53 PM »
Indie MEGABOOTH posted their recap of the PAX West event today and it's our pleasure to share this with you: http://indiemegabooth.com/pax-west-2018-recap/

Special thanks to all the volunteers and sponsors that made this event possible. Welcome to all the new and existing D20Studios fans that got to meet Ross in person and play Summoners Fate. We are honored to be a part of this!

RossD20Studios

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Re: Daily Updates
« Reply #306 on: September 13, 2018, 05:57:59 PM »
Behold the new and improved Sperl Squirrel!

Last night, I had the pleasure of attending our local Utah Indie Game Developer night meet-up and get some great feedback from fellow developers on the latest Summoners Fate build. The top fix that came out of this was a major improvement to the drag controls - players had discovered a bug that would prevent a seamless drag when selecting a character at the edge of its standing space with the mouse. As a result of the feedback, our controls are now a whole notch better!

I'm also pleased to share a major upgrade to our visual effects thanks to our friend Daniel Sperl, creator of the Starling framework, who just released an update to his particle extension. In situations where CPU bottlenecked and created low-frame rate, VFX would appear "staggered" instead of seamless. Several players recognized this effect in our early access (particularly with the conflagration spell). I'm happy to say, the new and improved "Sperl Squirrel" is ready to go!


RossD20Studios

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Re: Daily Updates
« Reply #307 on: September 19, 2018, 08:16:16 PM »
Father vs. Son - a Tale of Two Dragons! (Skeleton dragons, that is!)

Greetings community!

I'm pleased to announce our latest pre-release build shall be launching soon. We're in the queue waiting for Apple review as I post. In celebration I'd like to take a moment to spotlight my son, Wesley, who helped out in testing and fixing bugs in preparation for the release.

Here's a replay of one of our father/son battles where Wesley managed to unleash his "master plan" of capturing my Skeleton dragon while controlling one of his own (Two dragons?!). It was a good fight, but dad didn't go easy on him and was able to use some clever maneuvering to take down the monstrous duo. It's a great example of the kind of exiting things that can happen during gameplay: the bonding between players, the outrageous and seemingly overpowered plays, and the depth of tactics that can be leveraged to overcome even the most dire situations.


KellyD20Studios

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Re: Daily Updates
« Reply #308 on: September 21, 2018, 02:45:42 PM »
TGIF!
Sorry that we've been a bit quiet this week. I was out in Virginia for the week while Ross has been hard at work with meetings, programming, and handling everything else at the homefront. It was all going smoothly until Wednesday...



Our son was injured at school and it turned out he has a broken wrist. The last two day Ross was busy with doctor's visits, hospital visits, and surgery for our little guy. He's in pain, but he's healing now! It was also extra hard for our son and Ross since I was on the other side of the country and could not help them.  :'(

On the gamefront, here's a fun screenshot of the Liche King completely surrounded by a myriad of squirrels! Think he'll make it?



Hope you all are doing some fun gaming tonight!  8)

« Last Edit: September 21, 2018, 02:55:25 PM by KellyD20Studios »