Author Topic: Spell & Equipment Card Ideas  (Read 131 times)

RossD20Studios

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Spell & Equipment Card Ideas
« on: November 05, 2017, 11:46:16 am »
Post Ideas for New Spell Cards in This Thread

Share your ideas for new spell and/or equipment cards in this thread to help us keep all suggestions organized and easy for us to review for consideration adding to the game. Be sure to include an appropriate spell card title, and a description or image of what the spell icon might look like. For summon spells that result in the creation of a new character, use the new character thread instead.

Spells in Summoners Fate fall into one of 6 categories:
  • Void: The Void is an innate state of "nothingness" from which existence comes into being. In Summoners Fate, this magic represents that dark side of this concept, with magic often themed around fear, death and hunger.
  • Chaos
  • Celestial
  • Arcane
  • Nature
  • Earthen (Neutral)

Sides

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Re: Spell & Equipment Card Ideas
« Reply #1 on: November 05, 2017, 11:47:31 am »
I was thinking about a card yesterday:

Title: "Off Sides"

Description: You and targeted enemy switch places

I really just wanted to use "Sides" in the title.

RossD20Studios

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Re: Spell & Equipment Card Ideas
« Reply #2 on: November 05, 2017, 09:11:02 pm »
Title: "Off Sides"

Description: You and targeted enemy switch places

Excellent idea and duly noted.

Maltross

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Re: Spell & Equipment Card Ideas
« Reply #3 on: November 11, 2017, 01:23:27 pm »
Nature- Fountain of Youth-a fountain appears, water pouring over the screen and heals all the characters in your party for 2 hps, and damages undead for 3. (numbers can be adjusted)

Void- Vampiric Bloodlust- Causes target unit to walk to the nearest friendly unit and "drain" it upto 3 and heals them for the amount done.

Arcane- Mind wipe- Target opponent discards a card and cannot draw a card the next turn.
            Forget This- You discard a card to draw upto 2 cards
Chaos- Switch It Up- Choose upto 3 units, those units switch places on the board

Just random ones off the top of my head. I'll be back to post more.

RossD20Studios

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Re: Spell & Equipment Card Ideas
« Reply #4 on: November 11, 2017, 01:25:05 pm »
Wow, thanks Maltross! These are awesome ideas. Keep 'em coming :)

KellyD20Studios

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Re: Spell & Equipment Card Ideas
« Reply #5 on: November 11, 2017, 04:02:41 pm »
Nature- Fountain of Youth-a fountain appears, water pouring over the screen and heals all the characters in your party for 2 hps, and damages undead for 3. (numbers can be adjusted)

Void- Vampiric Bloodlust- Causes target unit to walk to the nearest friendly unit and "drain" it upto 3 and heals them for the amount done.

Arcane- Mind wipe- Target opponent discards a card and cannot draw a card the next turn.
            Forget This- You discard a card to draw upto 2 cards
Chaos- Switch It Up- Choose upto 3 units, those units switch places on the board

Just random ones off the top of my head. I'll be back to post more.

Ooh, these are fun, Maltross! The names cracked me up, too "Forget this" "Switch It Up"  - awesome  ;)

Swedishbear

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Re: Spell & Equipment Card Ideas
« Reply #6 on: November 12, 2017, 10:39:24 pm »
Here comes some
Nature/Celestial - Love is in the air - Heal every characther on the board with 1 Life. Opponents must skip one turn.

Nature - Stingers - Send forth a swarm of bees to do 2 irritating damage to one character

Chaos - Changeling - Choose one of enemy character and one of yours. Switch ownership of these two permantly. (Canīt be cast on summoners)
« Last Edit: November 12, 2017, 11:00:00 pm by Swedishbear »

KellyD20Studios

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Re: Spell & Equipment Card Ideas
« Reply #7 on: November 13, 2017, 04:56:41 pm »
Here comes some
Nature/Celestial - Love is in the air - Heal every characther on the board with 1 Life. Opponents must skip one turn.

Nature - Stingers - Send forth a swarm of bees to do 2 irritating damage to one character

Chaos - Changeling - Choose one of enemy character and one of yours. Switch ownership of these two permantly. (Canīt be cast on summoners)

Ooh, Swedishbear, these are quite fun! The Stingers spell would be quite painful for your opponent and really fun to play during the game. We could probably get some fun bee sound FX to go with the spell.

I really like your Changeling spell! Question - what do you think about the "choosing" aspect being taken away since it's a Chaos spell - maybe it's chosen randomly for you (not cast on Summoners) to really add chaos? Just a thought!

Great ideas, thank you  ;)

Swedishbear

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Re: Spell & Equipment Card Ideas
« Reply #8 on: November 13, 2017, 11:15:57 pm »
Here comes some
Nature/Celestial - Love is in the air - Heal every characther on the board with 1 Life. Opponents must skip one turn.

Nature - Stingers - Send forth a swarm of bees to do 2 irritating damage to one character

Chaos - Changeling - Choose one of enemy character and one of yours. Switch ownership of these two permantly. (Canīt be cast on summoners)

Ooh, Swedishbear, these are quite fun! The Stingers spell would be quite painful for your opponent and really fun to play during the game. We could probably get some fun bee sound FX to go with the spell.

I really like your Changeling spell! Question - what do you think about the "choosing" aspect being taken away since it's a Chaos spell - maybe it's chosen randomly for you (not cast on Summoners) to really add chaos? Just a thought!

Great ideas, thank you  ;)
Hi Kelly.
That suggestion is very chaotic and great! Like it.

KellyD20Studios

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Re: Spell & Equipment Card Ideas
« Reply #9 on: November 14, 2017, 09:59:17 am »
Here comes some
Nature/Celestial - Love is in the air - Heal every characther on the board with 1 Life. Opponents must skip one turn.

Nature - Stingers - Send forth a swarm of bees to do 2 irritating damage to one character

Chaos - Changeling - Choose one of enemy character and one of yours. Switch ownership of these two permantly. (Canīt be cast on summoners)

Ooh, Swedishbear, these are quite fun! The Stingers spell would be quite painful for your opponent and really fun to play during the game. We could probably get some fun bee sound FX to go with the spell.

I really like your Changeling spell! Question - what do you think about the "choosing" aspect being taken away since it's a Chaos spell - maybe it's chosen randomly for you (not cast on Summoners) to really add chaos? Just a thought!

Great ideas, thank you  ;)
Hi Kelly.
That suggestion is very chaotic and great! Like it.

Thanks, Swedishbear! I also read your character suggestions, so fun! Thanks for the ideas

Scribe

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Re: Spell & Equipment Card Ideas
« Reply #10 on: November 14, 2017, 03:05:22 pm »
Here are a few card suggestions to add to the celestial time keeper rats' gear:

Countdown The next player will have limited time (tbd) for completing his turn. If playing a multiplayer game with already limited time, this is halved. If against the AI the number of iterations gets limited.
In addition a large blinking semi-transparent countdown overlays the screen, to add to that player's stress!  ;D

Warping the very fabric The next player will be able to complete his turn as usual, but once he's done all is reset to when his turn began. Then the exact same actions are played again in a random order (some may become invalid).

Set in stone Disable the undo button for the next player's turn.

KellyD20Studios

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Re: Spell & Equipment Card Ideas
« Reply #11 on: November 14, 2017, 08:50:18 pm »
Here are a few card suggestions to add to the celestial time keeper rats' gear:

Countdown The next player will have limited time (tbd) for completing his turn. If playing a multiplayer game with already limited time, this is halved. If against the AI the number of iterations gets limited.
In addition a large blinking semi-transparent countdown overlays the screen, to add to that player's stress!  ;D

Warping the very fabric The next player will be able to complete his turn as usual, but once he's done all is reset to when his turn began. Then the exact same actions are played again in a random order (some may become invalid).

Set in stone Disable the undo button for the next player's turn.

Scribe, these are AWESOME ideas! They really got Ross & my heads turning with ideas and creative ways to be able to implement them. I also like the names a lot - "warping the very fabric"? - brilliant! Disable the undo button? So evil/awesome  ;D Stress-inducing countdowns?! Mwhaha!

Thanks, again, for these ideas. Keep them coming!

Maltross

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Re: Spell & Equipment Card Ideas
« Reply #12 on: November 15, 2017, 12:41:22 pm »
Here are a few card suggestions to add to the celestial time keeper rats' gear:

Countdown The next player will have limited time (tbd) for completing his turn. If playing a multiplayer game with already limited time, this is halved. If against the AI the number of iterations gets limited.
In addition a large blinking semi-transparent countdown overlays the screen, to add to that player's stress!  ;D

Warping the very fabric The next player will be able to complete his turn as usual, but once he's done all is reset to when his turn began. Then the exact same actions are played again in a random order (some may become invalid).

Set in stone Disable the undo button for the next player's turn.

I'm a fan of the warping the very fabric card. If something like this is implemented, I'm already brewing a nice arcane/time deck haha

Halftea

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Re: Spell & Equipment Card Ideas
« Reply #13 on: November 16, 2017, 10:14:59 pm »
Not sure if you are already implementing this or not.

Stasis: All damage and actions - either given or received - by target are negated for a turn. Playable on both friendly and enemy characters.

Guessing this might be either Celestial or Arcane in nature. Wherever it would fit best...

Edit: Gah! Totally missed the Arcane spell Freeze and the Celestial spell Freeze Time. That's what I get for replying to this thread before reading the entire forum.
« Last Edit: November 16, 2017, 10:26:07 pm by Halftea »

Swedishbear

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Re: Spell & Equipment Card Ideas
« Reply #14 on: Today at 06:03:40 am »
Another spell
Nature- If there is water on the board summon a Wakandagi in a space adjacent to a waterspace. If no waterspace is near discard this card and get a Wakandagi to your hand.

Nature - Trap. Place this on a waterspace. When a character enters a space adjacent to this trap a kraken appears with its tentacles and draws down the character to the depth. Summoners loose half their life instead.