Summoners Fate > Questions

Counter spell card?

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MarkD:
So is the counter spell going totally negate another spell card or will there be limitations? Some of the spell cards are pretty drastic. Having the option to totally negate it would be interesting.

Really liking the variety in the cards.

RossD20Studios:

--- Quote from: MarkD on November 13, 2017, 06:24:41 PM ---So is the counter spell going totally negate another spell card or will there be limitations? Some of the spell cards are pretty drastic. Having the option to totally negate it would be interesting.

--- End quote ---

Counterspell will totally negate the next spell an enemy tries to cast ;)

When you play cards with surprise abilities like counterspell or traps, the card you played won't reveal until its effect is triggered.


--- Quote from: MarkD on November 13, 2017, 06:24:41 PM ---Really liking the variety in the cards.

--- End quote ---

Thank you! Glad to hear that ;D

Diesbudt:
Can we counter a counter like blue magic the gathering?

Good ole blue style.

RossD20Studios:
Yes, you can! It's not quite like MtG, in that you cannot play a card when it's not your turn. You play counter spell on your turn, which deploys a hidden enchantment that will trigger on the next enemy spell cast. If you have a counter spell already setup, it will counter the enemy counter spell as it's being cast. There's an interesting design consideration here: should your counter spell trigger on the opponent's turn as they are casting their counter spell card (which would be a surprise normally) or should it counter their counter spell when it triggers?

Choose A or B:

Example A: You cast counter spell and end your turn. Opponent casts counter spell, which triggers your counter spell. The opponents counter spell is countered.

Example B: You cast counter spell and end your turn. Opponent casts counter spell and ends their turn. You cast Fireball. This triggers your opponents counter spell, which in turn triggers your counter spell. Because your counter spell counters your opponents, Fireball is cast as normal.

Scribe:
I'd rather go for version A, for two reasons:
First the counter spell doesn't carry over too long, which might become hard to follow for the players.
Second the logic in example B, while rationale, is hard to explain, maybe even accept. In contrast in example A it is very straightforward.

This brings a question to my mind: whenever such a spell is cast (counter spell, trap, etc.), what will the opponent see? Nothing?  The summoner casting something without any further detail? The summoner casting something and how much mana he spent, without knowing to what purpose?

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