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Share Your Ideas / Re: Environment Ideas
« on: June 06, 2024, 06:29:23 PM »Here's an example to get this started: Volcano slopes.This could be a bit like Subrosia but with less grass. Could appear as a sub-biome in the Caves rather than being part of the surface.
I envision charred earth, maybe a few patches of dried grass here and there. One or two blocks of rock ejected from the crater may also be present on tiles (blocking line of sight, indestructible, not rooted).
In addition there should be a few tiles of glowing lava. Passing through these would cause 1 damage to non-flying characters. Standing on these would equally cause 1 damage at the beginning of one's turn.
Lastly some of the tiles would show cracks. Only visual appearance thus far, at least until the volcano wakes up...
The volcano waking up would indeed be the key feature of this environment.
At random frequency (probably set so that it typically happens once or twice during a battle), the volcano would emerge from its apparent sleep, causing the following to happen:
- the whole playfield sees tremors (screen display "shaking" + device vibration on if equipped + rumble sound)
- all units tend to lose balance, moving them 1 space in a random direction (if the space in that direction is empty). This may cause them to end up on a lava tile (ouch!), or on a tile with cracks...
- toxic fumes are then expelled from the tiles with cracks, inflicting poison (1) to any unit standing there.
- and lastly as hell unleashes, an additional rock falls from the skies on a random tile, destroying decor on that tile if any, and dealing 4 damage and knocking back (2) in a random direction any unit standing on that tile.
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Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: June 06, 2024, 06:24:22 PM »Another spellThis could actually be better suited for a lava wyrm in the caves.
Nature- If there is water on the board summon a Wakandagi in a space adjacent to a waterspace. If no waterspace is near discard this card and get a Wakandagi to your hand.
Nature - Trap. Place this on a waterspace. When a character enters a space adjacent to this trap a kraken appears with its tentacles and draws down the character to the depth. Summoners loose half their life instead.
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Share Your Ideas / Re: Character Ideas
« on: June 06, 2024, 06:11:58 PM »Here comes some ideas for charactersWerewolves could become anthro wolves instead of normal wolves, in a bit of homage to Aground.
Medusa (the Classic form, human with snakes instead of hair or a snakes body with human upperpart and snakes instead of hair) - Ability : Then attacked in the front she stuns the enemy for X turns (x is to be decided).
Werepeople, (I really liked the idea of the kid becoming a ghost). So I thought about werewolf turning from a human to a werewolf. But why stop with werewolf, why not a werebear, weretiger and so on. Perhaps having a character to be a werething and then randomly decide what kind of werecreature it is and they all have different abilities.
Another kind of character is the different hybrids of animal who is humanized like Catpeople and so on.
A basilisk, the medieval version (the front of the body is like a roaster and the back is like a snake).
More to come later
When a werewolf is in its wolf form, it reverses its attack and health (so a 0 or negative attack guy becoming a wolf would result in death)
Dogs can't be mutated, but cats can already be mutated, as are the fennec foxes.
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