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Messages - BlackHorse

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Share Your Ideas / Re: Ability ideas
« on: January 23, 2019, 10:17:39 PM »
Could some of the Elementals have an Ability called something like "Frozen" for the Ice Elemental
Is turned into a Wall for a random small number of rounds. This would mean that it would be untouchable for that period

Share Your Ideas / Re: Gameplay Ideas
« on: January 23, 2019, 10:14:56 PM »
Assisted Play: AI coaching
Game design considerations
- As previously discussed for the Undo button, the number of times you can use this feature could be directly proportional to the player's experience level. So this could be used even against a human player. The opponent would then se the actions unravel, then be canceled just as when the Undo button is played. This way the opponent would have something to watch while waiting!

- You could imagine different classes of characters having distinct dialog styles (the Barbarian likely having a rougher attitude than the well-behaved Time Keeper Rat).

- With inexperienced players the characters could offer their help spontaneously. Not sure what the right trigger would be, though.

Did you mean inversely proportional to their skill?

And Another Idea that this post gave me was AI in different forms.
Risky Safe Preferring some cards over others? Could this vary given the AI's units.
I'm not sure if this has been talked about and the conclusion.
It would probably be given a 5 in priority as it isn't an overly important item.

Share Your Ideas / Re: Environment Ideas
« on: January 23, 2019, 10:04:54 PM »
Could the tiles with cracks also have some chance of becoming a larva tile.
And other tile have some chance of having cracks in them.

An Ice / Arctic environment could work the same.

Characters, Spells & Art / Re: Elementals and Golems
« on: January 23, 2019, 09:57:24 PM »
Would the Air Elemental set of Traps if it ends its turn in that space?

Game Discussion / Re: Replies to Daily Newsletter
« on: January 23, 2019, 09:49:44 PM »
Back in December 2017 Ross was thinking about the border of the Game.
Have you determined what you are going to do about it and if not could you color it acording to the theme of the location you are at. Eg. Desert = sand, Arctic = Ice, Forest = Nature(Vines etc.)

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