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Messages - RossD20Studios

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151
Game Discussion / Re: Arcane vs. Nature
« on: November 12, 2017, 05:52:14 PM »
Went with arcane more fits my natural tendencies in gaming. However it was a very tough choice once I saw polymorph lol.

I just changed the Polymorph from Arcane to Nature; it seemed more fitting for the Nature them, and Arcane can't have all the fun ;)

You need to pick out an avatar, there Mark. Profile -> Forum Profile. Over 140 to choose from, more to come soon ;)

152
Game Discussion / Re: Arcane vs. Nature
« on: November 12, 2017, 05:49:04 PM »
Ross, can you please clarify the "Grease" card? I'm not sure to understand the text.
For these kind of polls I always have a hard time choosing. Isn't the game about diversity and trying them all?  ;)
By the way, great card templates! They look awesome.

Great question, I forget that the keywords aren't visible here. So "Vulnerability" causes you to receive extra damage from a source each time you take damage. Grease is inspired by a classic D&D combo: Cast grease to get the enemy oiled up. Then, light a fireball and watch them burn. After being hit with grease, you'll take 1 extra damage from everything, but 2 extra damage each time you get hit by fire.

I know...these polls are hard. You'll be able to try them all, just curious to learn what kinds of players we have if you had to pick only one. Thanks for the compliment on the card templates :)

153
Game Discussion / Arcane vs. Nature
« on: November 11, 2017, 06:15:21 PM »
Arcane vs. Nature

Today’s discussion topic is a “Which would you choose to play and why?” and to keep it simple, we’re focusing on two of the five magic schools in Summoners Fate: Arcane and Nature. Vote in the poll above and sound off in comments below.

Arcane magic is associated with the fundamental forces that define reality including gravity, materialization, and psychic energy. Long ago, an ancient race left relics of ancient texts and technology scattered across the world. Many of these relics were collected by the wizards of the Academy of Arcane Arts, where they study and use them to manipulate the fabric of existence. Arcane spells include abilities such as the manipulation of gravity, creation of forcefields, psychic attacks, and control of positioning on the board.

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Nature magic is associated with the life energy of plants and animals, evolution and survival of the fittest. Druids, elf mages, and orc shamans alike draw upon nature magic in various ways: sometimes calling upon the earth and vegetation itself and sometimes from their inner life force to augment natural fighting abilities to superior status. Nature spells include abilities to buff units power and life, mutate and transform beings into other creatures, animate and multiply life and heal and restore balance.

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154
Meeting Place / Re: Introduce Yourself Here
« on: November 11, 2017, 03:34:59 PM »
The great wizard Diesbudt returns... Welcome back, Dustin!

For the folks here, not only was Dustin an epically skilled opponent, he was also an awesome community builder and spent a lot of time helping new players learn that game, collecting feedback from everyone on discussions and keeping me informed with changes needed on the game.

Very exited to have you back with us. Not only are the Wizard's powers still great, but he's got even more new tricks up his sleeves ;)

155
Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 11, 2017, 01:25:05 PM »
Wow, thanks Maltross! These are awesome ideas. Keep 'em coming :)

156
Meeting Place / Re: Introduce Yourself Here
« on: November 08, 2017, 12:10:08 PM »
Scribe, you are so welcomed here! Thank you for the very kind words and I am just pumped to have you here with us! Our time for games may be in short supply these days, but we're going to make sure every ounce we have is packed with fun and good times.

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Meeting Place / Re: Introduce Yourself Here
« on: November 07, 2017, 08:34:05 AM »
You like how I went with my exclusive Hell Hound pup for the avatar? You can tell I'm pretty excited about that.  ;D

I do! He's a fierce one, your hellhound!

159
Meeting Place / Re: Introduce Yourself Here
« on: November 06, 2017, 08:43:33 PM »
Welcome Caleb! I did not know that you were a didgeridooist - that is awesome! For the rest of the community, I'll have it known that Caleb submitted an amazing track in our recent music competition. We are happy to have you join us and teach us a thing or two with your CCG skills.

160
Game Updates & News / Correction on Subscription Process
« on: November 06, 2017, 04:25:59 PM »
Hi Summoners Fate fans,

I would like to make a correction to my instructions for subscribing to our daily updates. Previously, I had advised to subscribe to the "board" (ex: Game Updates & News) however I have discovered that this only notifies you when a new topic is added to the board, not when a new post is added to the Daily Updates topic. The good news is that if you previously followed this step, you should be getting this message ;)

Now, to remedy this so that you get notified on our daily update posts, you'll want to subscribe to the Daily Updates topic.

You can do this by logging into forums and go to the Daily Updates topic and select the "Notify" button (it looks like a bell). Again, you can unsubscribe at anytime by clicking the "Notify" button again. You can also manage your subscriptions to threads in your forum profile.


I want to be as helpful as I can with ensuring communications are consistent and being delivered in the fashion that is best for you, so please let me know what feedback you have. We've enabled community to post replies on the daily updates, but if we find this results in too many notifications, we can lock the topic and redirect conversations to another board. Again, please let me know how the experience is working for you so that I can optimize it best for your needs.

Much appreciated,

~Ross

161
Meeting Place / Re: Introduce Yourself Here
« on: November 06, 2017, 02:26:29 PM »
@Maltross - I recognized your handle right away from Hero Mages. It is so great to welcome you back, Daniel. I, too, love both fantasy & sci-fi and actually had a vision of Summoners Fate bridging the two genres at one point. The concept involved ancient aliens and lost technology now perceived as magic. While I ultimately went more traditional with the designs (because I wasn't sure how it would resonate) elements of this persist in many of the cards, particularly the Arcane magic.

@BEAST (all caps) You're certainly no stranger - welcome back, brother! Your support means so much and I still can't get over your love of Hero Mages as your genuine favorite game. I'm excited to see if Summoners Fate can top it. I know lots of players have enjoyed playing with you, and I look forward to having your gaming prowess help everyone in our community step up their game.

162
Meeting Place / Re: Introduce Yourself Here
« on: November 06, 2017, 01:03:37 PM »
@Swedishbear - I'm just a console generation away from the Atari myself, with my first digital experience being on the Intellivision. You're more than welcome here with us!

@DigitalBlacksmith - Hailing from the classic PC RPGs and returning from Hero Mages itself? Welcome back! You're absolutely right about async - seeing how your friends responded to your last turn is such a joy and I'm excited to bring this feature back in Summoners Fate.

@Gundam0518 - It doesn't matter to anyone here what your age is, and especially not with your rich gaming history! My goodness, we could bump into each other and strike up a conversation for hours with games and hobbies you've listed. I'm with you 100% - I hate pay to win and artificial mechanics. They give mobile games a bad rep and I believe there is a better way. Quality games come from listening and caring about the players.

163
Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 05, 2017, 09:11:02 PM »
Title: "Off Sides"

Description: You and targeted enemy switch places

Excellent idea and duly noted.

164
Meeting Place / Re: Introduce Yourself Here
« on: November 05, 2017, 09:07:04 PM »
Welcome, Sides! Champ in Rocket League, wow! Congrats. And NES at 1 year? Now that's a born gamer.

LordGek of the Lizards, welcome to our community! I haven't personally played the Mystery Dungeon games, but your description certainly has me excited. It reminds me of the greater rifts in Diablo 3 (which I was obsessed with) combined with deck building instead of character build gear. I can imagine an entire game mode around survival within endless dungeon/arena mode like you describe and I look forward to your feedback as we build it.

165
Share Your Ideas / Spell & Equipment Card Ideas
« on: November 05, 2017, 11:46:16 AM »
Post Ideas for New Spell Cards in This Thread

Share your ideas for new spell and/or equipment cards in this thread to help us keep all suggestions organized and easy for us to review for consideration adding to the game. Be sure to include an appropriate spell card title, and a description or image of what the spell icon might look like. For summon spells that result in the creation of a new character, use the new character thread instead.

Spells in Summoners Fate fall into one of 6 categories:
  • Void: The Void is an innate state of "nothingness" from which existence comes into being. In Summoners Fate, this magic represents that dark side of this concept, with magic often themed around fear, death and hunger.
  • Chaos: When chaos energy flares into the physical world, its manifestations are unstable and cause potent destructive force. Chaos spells grant powerful destructive abilities and have the highest damage output per cost of any other magic group.
  • Celestial: Celestial Magic is associated with divine order, light, love, spiritual energy and the dimension of time. This magical energy is drawn from celestial beings and the existential ether that shapes and forms the basis of reality.
  • Arcane: Arcane magic is associated with the fundamental forces that define reality including gravity, materialization, and psychic energy.
  • Nature: Nature magic is associated with the life energy of plants and animals, evolution and survival of the fittest.
  • Earthen (Neutral)

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