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Messages - KellyD20Studios

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436
Meeting Place / Re: Introduce Yourself Here
« on: December 07, 2017, 05:38:24 PM »
Hi, I'm Wayne from Yorkshire in the UK. I've been a long time computer, board, card and miniatures gamer. I also enjoy RPGs and love science fiction and fantasy stuff. I've created my own games since as long as I can remember and would love to eventually get at least one of them in print and in stores. But that's just a pipe dream...

Welcome, WayneWTP! Thanks for joining us here. And hey, we are all about supporting dreams  ;)

437
Game Updates & News / Re: Daily Updates
« on: December 07, 2017, 05:36:24 PM »
Snapshot of some upcoming weapons, including for our Monk, Arcane Giant, High Elf Warrior, and more!


438
Game Updates & News / Re: Daily Updates
« on: December 06, 2017, 04:39:07 PM »
Autumn outdoor battle screenshot. Which side would you rather be on - Orcs & Goblins or Humans with an Iron Golem?  :o


439
Game Updates & News / Re: Daily Updates
« on: December 05, 2017, 12:59:10 PM »
Our Bat is joining our flying playable characters. What do you think would be a good attack for him?... ???


440
Game Updates & News / Re: Daily Updates
« on: December 04, 2017, 07:36:16 PM »
Good evening!

Kickstarter Backer Surveys were sent out today - check your email if you were a Kickstarter backer!

New! Roadmap
We plan to be transparent about our development process including what we're aiming for and when we plan to deliver it. Ross has put together a Roadmap showcasing our goals leading to the Early Access closed-beta and worldwide launch. Check it out here.

Bugs

They're creepy, crawly, and YOU control them
While technically not all "insects," these various creatures are part of our Insectoid race. Can you spot a NEW character?

441
Game Updates & News / Re: Daily Updates
« on: December 03, 2017, 03:42:23 PM »
Meet 2 upcoming characters currently in development - the Beastman Warrior (first of this new race we're adding) and the Giant Skeleton (which will be added to our roster of the Giant Race).

What do you think so far?


442
Game Updates & News / Re: Daily Updates
« on: December 02, 2017, 06:45:43 PM »
There's possible snow in the forecast here in Utah for Sunday, so it got me thinking about some of our cold characters...



The cold warriors are ready for December & frigid battles!

443
Game Updates & News / Re: Daily Updates
« on: December 01, 2017, 04:40:28 PM »
Happy Friday!  8)  Watch Iron Golem rounding off a complex combo by knocking back the Orc Chief and triggering the bonus attack of each team member.



(Subscribe to our YouTube channel here)

444
Game Updates & News / Re: Daily Updates
« on: November 30, 2017, 07:56:51 PM »
And the winner of yesterday's vote:



after tallying all the votes across all our social media channels is #2!



Meet the Anthropod Walker. This nightmarish creature is an insectoid + crab humanoid hybrid that's been mutated by Chaos Magic. With razor sharp, skull crushing pincers, this powerful creature is certain to strike fear in those foolish enough to face against it on the battlefield.

What do you think?  ;)

445
Game Updates & News / Re: Daily Updates
« on: November 29, 2017, 02:49:17 PM »
Voting!
I want to draw your attention to 2 voting opportunities:

1. Vote for the character you want revealed next by clicking on the image below or here. Winner will be announced on Thursday, 11/30.



2. LAST CALL for voting for the Angel's Weapon. The Fire Sword is in the lead, and I will be closing this vote on Thursday, 11/30. I've also adjusted the voting so that if you want to change your original vote, you now can. Click on the image below or here.




Newsletter
Volume 14 of our Summoners Fate Newsletter went out today. We typically recap the recent posts, videos, and information, do player shout-outs, and give an exclusive 1st look at something not yet revealed in our game. If you are interested in receiving the next Newsletter on December 13th, sign up here.

446
Game Discussion / Which character should be revealed next?
« on: November 29, 2017, 02:19:31 PM »
Vote now - which character should be revealed next?

Winner revealed Wednesday, 11/30!




447
Game Updates & News / Re: Daily Updates
« on: November 28, 2017, 08:08:16 PM »
Good evening!

Ross has been finishing up planning his development roadmap and he'll be sharing it later this week!

Newsletter
Volume 14 of our digital Summoners Fate Newsletter is going out tomorrow (11/29). If you are interested, click here to sign up.

Screenshot: Before the Battle


Your team of Ironclad Leader, Fire Sorceress, and Ironclad Warrior look up to you - what will be your first move?

448
Game Updates & News / Re: Daily Updates
« on: November 27, 2017, 04:59:26 PM »
Insectoid Variations
I just posted an update in our Character, Spells & Art folder with our new variations on some of Insectoids - the Praying Mantis and the Ant. Check it out:



You'll see quadruped vs. biped options, plus different available colors. What do you think? My favorite is the the middle bottom right, the red quadruped Ant. Ross likes the top left brown quadruped Mantis.

Squirrel Battin'



While fun (and sad for the Squirrel, especially without his armor), this GIF showcases one of our unique Summoners Fate combat tactics:  OVERKILL. This is taken from a recent article Ross wrote for IndieDB.com:

Many turn-based tactics games have a counter attack mechanic where an enemy you choose to attack will immediately attack back in response, causing both units to exchange damage. I tried this, but it was a bit funny when I pegged a giant cyclops against an itty bitty squirrel. How does a squirrel muster up the energy to attack after being splat? So, I devised a concept called “overkill” that prevents an enemy from counter attacking if the damage is greater than their remaining health. Big shark trumps little fish.

I think we can all agree the squirrel is "overkilled"

Each character gets one counter attack per round. Counter attack is triggered if:

1. Character is attacked from the front/sides (no counter attack for rear, that’s where our move gesture/directional control helps)
2. Character is able to legally attack (ex: not frozen)
3. Character’s remaining life after the attack is greater than or equal to 0.

If the damage dealt is greater than remaining life, bringing them to a negative life total, they are “overkilled” and get no counter attack. With this mechanic, who you choose to attack and when you choose to attack them now results in vastly different outcomes, creating very diverse tactical scenarios. For example, a faster unit might sneak behind a bigger enemy to “whittle him down” enabling a unit in the front that would otherwise get killed by a counter attack to now survive and fight another day.

449
Characters, Spells & Art / Re: Insectoids
« on: November 27, 2017, 04:48:28 PM »


Here are some variations on both the Mantises and our Ants. You'll see quadruped vs. biped options, plus different available colors.

450
Game Updates & News / Re: Daily Updates
« on: November 26, 2017, 05:13:52 PM »
Thanks for your feedback on the shoes/no shoes discussion for our Fairy character (you can still let us know your thoughts here).


Sunday Sketches

Today we'd like to share 2 new sketches we are working on - the Priestess and the Knight. What do you think so far?


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