Summoners Fate > Game Updates & News

Daily Updates

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KellyD20Studios:
Today's Daily Update will focus on 2 main topics: Angels and Reptis (Lizardmen).

Here is a new playable character for Summoners Fate, our Angel:



We think she is a great addition to the lineup, and fun to have another flying character. However, we are having trouble deciding on a weapon for her - sword? Mace? Enchanted harp??

Let us know in our Game Discussion post! > https://ow.ly/4h3330gtxxC. We can't wait to hear your ideas!

Next up, we've showcased our Reptis race (our name for what is traditionally called lizardmen) in some screenshots and avatars, but it's about time to "meet them," don't you think?



From left to right: in green is our Reptis Shaman, below him in purple is our Reptis Frilled Champion, in gold armor is our Reptis Champion, above him in turquoise is our Reptis Frilled Scout, and the last two are Reptis Warriors. What do you think?

Here are a few of their animations:

Reptis Champion Bite Attack


Reptis Frilled Champion Walking


Reptis Warrior Swing Attack


We think these cold-blooded creatures will add some fun, color, and unexpected strategic advantages for you on the Summoners Fate battlefield!

KellyD20Studios:
Good evening! We are proud to share with you today some hands-on gameplay starring Ross on all of our target platforms. As you will see, our game supports portrait and landscape orientations, as well as adapts for left- and right-handedness with a simple turn of the device.

Our vector graphics scale beautifully to large PC screens and high DPI retina screens. We've received feedback from some of our PC fans about the UI and we are planning to build a custom PC UI as well as support hotkeys and an alternative "zoomed out" interface with more detail/options panels for players that like to have this additional information handy.


Summoners Fate First Look - Choose Your Device


Finally - have you voted on the Angel's weapon yet? We received many amazing and creative options for the Angel's weapon - from swords to chakrams to piercing singing - and we need your help to decide. Click here to vote in the poll - make sure to scroll down on that page to see creative representations of the weapons to help you decide.

KellyD20Studios:
We received some great feedback on our 1st hands-on gameplay video we posted yesterday (click here to see). Today, we have a shorter continuation of that video with the same Liche King battle, but this time on the PC.

Liche King Fight on PC

We have received requests for a larger map, and we will definitely create that video next. Stay tuned!  ;D


Next, we had some questions regarding our destructible environment in game. Ross has been working on a dynamic destruction algorithm that will shred and burn things like tables, chairs and such to tiny bits after impact. Here is a quick example using one of our statues: 




Finally, one of our players requested seeing our Manticore and Dark Pegasus, and we are happy to oblige! Here are our sketches so far:



KellyD20Studios:
Good evening!

This is coming to you quite late because we were hoping to get the finished large map play through to you today (thank you to Gundam0518 for suggesting it!). It is done, filmed, and looks great - but is taking longer than expected to upload to YouTube for us to share it with you. So, we will need to push back the reveal until tomorrow. Note: if you are a Subscriber to our YouTube channel, you will get the first look as it is set to go public when it finishes uploading, sometime tonight! To become a subscriber, click here.

Here is a little GIF from the video showcasing the awesome spike-wall-damage idea suggested by Maltross: We did this in slow-mo to really let you savor that satisfying skeleton defeat!




In other news, we have 2 polls going on - our Angel weapon vote (fire sword and intricate gold sword are tied!) and our new Arcane vs. Nature card class vote. Click on the hyperlinks to cast your vote, and feel free to leave us a comment to explain your choices.


For those of you who may have missed it, we got Ross and my livestream Q&A video up on our YouTube channel today. In this video, we answered questions for viewers about the game and our development process, showed a bit about our original board game, and discuss our extensive Warhammer and Reaper miniature collections!



Finally, we had a very encouraging day on our Kickstarter and Ross and I are just so grateful and excited. We now have 4 days left, and are really excited to reach that 1st stretch goal: Celestial Steampunk Timekeeper Rats. We will be showcasing some of their art here shortly as I know many of you have expressed interest in learning more about the rats and their time spells. To visit our Kickstarter page, click here.


The Withereds attack, our zombie-like race. Withered Goblin and Withered Butcher coming soon

KellyD20Studios:
Hello!

Many exciting developments, so let's get right to it!

First, we hit another Social Goal on our Kickstarter campaign - woo-hoo! The reward for hitting this goal is that all players receive Reptis Race Discord Icons! Click here to start using them in our Discord today.

Speaking of Social Goals, over on our Game Discussion page, we have a poll going for what our next set of Discord Icons should be rewarded next. Click here to vote in that poll - Heroic Humans, Mythical Characters, or Elementals & Golems?

Next up, our bigger map video uploaded sometime late last night. I know our YouTube Subscribers already got a sneak peak, and have given us some great feedback! Check it out:



What did you think? Leave a comment on YouTube, in our Discord, or here on the forum!

Finally, with over three days still to go in our campaign, the Celestial Steampunk Timekeeper Rats goal is still in reach! Below are concept sketches for how we're envisioning the appearance of this race as well as some game mechanics we have planned that will allow you to manipulate time.





As you can see from the sketch above, the rats are inspired by Victorian-era clothing and have clockwork gear weapons and gadgetry. I really wanted these to be original characters, not typical dirty sewer rats, but rats with sophisticated tastes and culture. I also really wanted to find a way to bring in the fun Steampunk side to Summoners Fate and CLEARLY we think of rats when we think of this culture. ;D ;) I also wanted to go against the archetype that rat races in games means they are "bad" or "evil" characters; on the contrary, ours are Celestial and good characters that manipulate time and order.






You might be wondering how we are planning to implement manipulation of time in our game mechanics. Here are just a few examples of what will be possible with our game engine:

Time Trap: When unit enters target space, undo the last interaction and end that unit's turn. (Traps are deployed on the board in secret)
Turn Back Time: Rewind to the start of your last turn and remove this card from the game.
Time Travel: Remove your Summoner from the board until the start of your next turn.



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