Daily Updates

Author Topic: Daily Updates  (Read 301027 times)

KellyD20Studios

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Re: Daily Updates
« Reply #195 on: May 05, 2018, 01:39:31 PM »
When You Need Your Own Magical Box Fort


Forcefield is a powerful
Arcane spell that protects an ally character from all incoming damage. The forcefield can only be brought down by an enemy melee attack, making it a formidable defense when used in combination with your Summoner in the rear and a defensive line of melee blockers in the front. Notice how even grass underneath the forcefield is protected from the fireball.

Watch the longer gameplay video here:

« Last Edit: May 05, 2018, 02:22:27 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #196 on: May 06, 2018, 09:21:47 AM »
Level Making
This weekend we've been making different maps to play for the soon-to-be-released early access multiplayer version of Summoners Fate. Here's Ross with our son last night creating some with Ross's editor tool:


Don't be fooled by his age; our little guy is quite the strategist and loves using game editors, such as in Geometry Dash and Battleblock Theater. I wonder where he gets it from... ???

We're then spending our evenings playtesting and learning when it comes to fun gameplay, "less is more;" meaning, while some blockades and traps are fun, too much is a hindrance.

Have a great Sunday!

KellyD20Studios

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Re: Daily Updates
« Reply #197 on: May 07, 2018, 09:53:26 AM »
New Map
Here's a new Swamp Map that we created. I took a quick snapshot playing the level just as the opponent Dark Elf Witch was flying over my Dwarf Warrior to attack Nova the Sorceress, my summoner:



What do you think so far? We will be adding more FX later, including mist and/or rain.


KellyD20Studios

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Re: Daily Updates
« Reply #198 on: May 08, 2018, 08:06:35 AM »
Sweet Dreams are Made of These...
We introduced this Horror creature, the Shadow (part of the Void deck); now see it animated!



We've had the question posed to us about where the idea of this creature came from. Ross and I have both had trouble sleeping over the years, and have some varying ideas about nightmares and "sleep demons." We've done research on some of the theories of the causes of sleep paralysis, such as the Pisadeira, the "old hag", sleep goblins, the succubus, etc., and we knew we wanted to include some sort of cryptid-type creature in Summoners Fate that represented nightmares and the fears that creep in your brain as your eyes start to close.

We're still deciding on this creatures powers in game; what ideas do you have? ???

KellyD20Studios

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Re: Daily Updates
« Reply #199 on: May 09, 2018, 09:04:16 AM »
Red Dragon Screenshot
Here's a screenshot we took recently during a game with Li the Pyromancer and her Chaos deck vs. Sylvia the Druid and her Nature deck:



Couple things I want to point out to give context:

  • In case you did not know, yes, we have playable Dragons in game and they are awesome!
  • The blue button in the upper left-hand corner is an Undo button. Undoing is available only within your turn, not whenever you want during the game. We'll do a post in the future explaining this mechanic.
  • See the heavily armored red Dreadnought (upper left)? We've implemented a separate "armor bar" for characters with heavy armor that will need to be destroyed before any damage to the character's health is affected. We'll talk more about this in a future post as well.
  • The dead tree in the upper left and the scorched area are as a result of two cast spells, Dragons Breath and Fireball. Many of our spells have a dynamic quality where the terrain will actually be affected by the actions of the characters, such as cutting down trees blocking your view. Learn more about these two spells:
 

I'll be featuring Chaos (aka: Fire Spells!) spells soon - check back  ;D
« Last Edit: May 09, 2018, 01:30:24 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #200 on: May 10, 2018, 03:17:48 PM »
Brown Ant Animation
Bugs. Insects. INSECTOIDS!

We get it; insects are not necessarily everyone's thing. However, for those who secretly wanted to be an entomologist (like my 5-year-old daughter does) or who loved games like SimAnt (like Ross did) or who had an ant farm and a pet praying mantis (also Ross), we have the playable faction for you! Here's the Brown Ant's animation. You'll see we've added a weapon for it:


What do you think?  ;D

Hero Mages Currently Down
We are currently migrating from one website to another - for the better! - and our Hero Mages server is currently down. We apologize for the inconvenience, and should have it up soon. Thanks for your patience!

KellyD20Studios

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Re: Daily Updates
« Reply #201 on: May 11, 2018, 01:05:43 PM »
Casting Bunnies in a Cave, as you do...



Here's a recent Screenshot from an epic game of Albirich the Fighter Mage and his Celestial deck (pictured) vs. Sylvia the Druid and her Nature deck in a cave environment. As you can see, Ross was being overrun with summoned Killer Bunnies, who then were mutated (as you see in the two surrounding Albirich) to become super bunnies! A few things to note:

  • The white nests you see on the board are spider nests. We realized after seeing this screenshot that there were too big, so we have since shrunk them down. They don't currently do anything, but will likely spawn baby spiders on the board
  • See the red upside down triangles? That notes the opponent. See the red rightside up triangles inside? We added this for our colorblind players since we used the green/red colors to notate yourself/enemy, respectively
  • The 3rd card in the deck showing is different from the other two. That is because these cards are neutral - what we are calling "Free Will" cards - that any summoner can use. This will also include some characters that will be Free Will. Here's the card:
Here are the cards used to mutate those Killer Bunnies:



Happy Friday!  ;D
« Last Edit: May 11, 2018, 01:15:47 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #202 on: May 12, 2018, 10:13:38 AM »
Oni Smash!
Watch our Summoners Fate Oni demon:

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For those of you not familiar with this mythical creature, in Japanese mythology Onis are generally male demonic creatures that resemble ogres or demons. They are huge, strong, and very frightening. Their appearances can vary, but they most often have blue or red skin, wild hair, claws, horns, and carry a kanabō, a spiked and extremely heavy war club.

We aimed to stay close to the traditional description and depiction of Onis, and added some of our own uniqueness. What do you think?
« Last Edit: May 12, 2018, 08:22:12 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #203 on: May 13, 2018, 09:14:43 AM »
Mother's Day
Happy Mother's Day to all our mother & soon-to-be-mother players!  ;D



(Character pictured left to right: Botanical Sage, Fairy Queen, Empress Camille (upper), Conjurer, Ironclad Solider (upper), Tribal Warrior, Angel Warrior, Dark Elf Witch, Celestial Steampunk Timekeeper Warrior, Orc Huntress)

KellyD20Studios

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Re: Daily Updates
« Reply #204 on: May 14, 2018, 09:18:03 AM »
Dwarves!
In Summoners Fate, we have our fair amount of creepy, huge, cute, and unique characters your can play as. We also have many beloved traditional characters that make RPGs instantly recognizable, such as...



Dwarves! Meet our Dwarf Blacksmith and our Dwarf Warrior. In gameplay, the Dwarves will be a smaller stature, but no less fierce.

Who are our Dwarf fans?

« Last Edit: May 14, 2018, 11:38:37 AM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #205 on: May 15, 2018, 01:59:12 PM »
Interactive Spiked Walls



I'm so excited to share this screenshot with you guys. This map we created is the Gladiator Pit. All the spikes on the walls and on the map itself are interactive - meaning yes, you can damage your opponent by knocking them into the spikes!

The pink orb glow around Zenon the Arch Mage is a spell he cast on himself is Forcefield. Here's a video we recently posted that showcases this Arcane spell. Also here's the card art to take a closer look:



What do you think?
« Last Edit: May 15, 2018, 02:13:06 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #206 on: May 16, 2018, 08:41:06 AM »
We Bring You...Chaos!
So far we've done features on 4 out of the 6 card classes - Void, Nature, Celestial, and Arcane magic. Now is the time for havoc and destruction...



CHAOS! When chaos energy flares into the physical world, its manifestations are unstable and cause potent destructive force. While destructive, Chaos is not inherently evil, and many good and innocent individuals are gifted (or cursed as some say) with the power to channel Chaos Magic. For example, Nova the Sorceress, is a notable Chaos sorceress. At a young age, she unintentionally destroyed her village with fire when her born powers were first triggered, though she herself is not malicious like the Dreadnoughts - evil inclined beings motivated by the desire to destroy the world.

In Summoners Fate, Chaos spells grant powerful destructive abilities and have the highest damage output per cost of any other magic group.

Some of the cards we've shown here may look familiar to you. With the first card, top left - Cleansing Fire - we held a vote on which sketch art we should go with and chose the winning vote. With the second card - Spoil the Surprise - we showed sketch art along the way to developing the final look of this important card. Finally in the Gate of Fate card, you may recognize the outline of the shadowy figure as our own Anthropod Walker, the nightmarish insectoid-crab-humanoid hybrid character.

Who's our Chaos fans?  ;)


KellyD20Studios

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Re: Daily Updates
« Reply #207 on: May 17, 2018, 10:16:57 AM »
Recent Card Icons
We received very positive feedback from yesterday's Chaos post - it seems many of you are very excited about that fiery destructive class - and I don't blame you!  ;D

Today I will be showcasing some art we are finishing up for Card Icons:



About these cards:

MANA SURGE
> Arcane spell
> Generate 2 mana.

YOUR SOUL IS MINE
> Void spell
> Give target enemy Death Trigger: Return to the board under your control.

CLEANSE
> Nature spell
> Remove all Status Effects, traps, and surprises from the board.

MATING SEASON
> Nature spell
> Draw up to 3 Insectoid cards from your deck and add them to your hand.


Bug Reporting
Ross is currently working on implementing a Bug Reporting system to go out with the Early Access version. The way this will work is when the game generates an error or the user finds a bug, a report is automatically created where the user can add their notes to be sent right to us. This will be efficient for us to fix inevitable bugs/errors that will occur, especially in the early access stages, and we can squash those bugs!

KellyD20Studios

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Re: Daily Updates
« Reply #208 on: May 18, 2018, 11:45:16 AM »
Early Access
We are plugging away at getting the Early Access multiplayer experience finished and sent out. If you were an Early Access (and above) backer during our successful Kickstarter, we'll be getting those out very soon! We are so excited to get it in your hands to start playing and hearing your feedback on our hard work so far.



Here's us doing some gaming recently. Sorry for the blurriness; it was our 5-year-old's first time taking a picture!


Subscribe to These Daily Updates


Characters pictured: Battlemage and Skeleton Breaker

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Have a great weekend!  8)


« Last Edit: May 18, 2018, 12:10:05 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #209 on: May 19, 2018, 01:17:20 PM »
More WIP Menu Development
We are working on the layout and design for the main menu of Summoners Fate. We recently featured some other WIP menu items - now see our latest:



Fun, right? Ross had a vision that one of the menu options - Cards where, as you might guess, you can select the cards and decks you want to play - should be on something different from a typical wooden table. Then :BAM: he had a vision of an animated giant tortoise whose back would be used as the table.

What do you think so far? We're planning to make the spell books bigger and add some other details, such as possibly a mana potion and a mortar and pestle. The tortoise won't walk away, but likely his head will animate a bit, maybe his tail, too.

Read more about Ross's development of the Campfire Menu here.