Author Topic: Daily Updates  (Read 26285 times)

KellyD20Studios

  • Marketing & Community Manager, D20Studios
  • Administrator
  • Posts: 412
  • Choose Happy
    • View Profile
Re: Daily Updates
« Reply #360 on: January 12, 2019, 07:14:37 PM »
Skeletons!  ;D
This shot was from a recent game Ross played with che420. After summoning all these skeletons, he was certain he would win.



...he lost!

che420 was able to summon 2 Yetis and defeat him in a combo-riddled battle. The lesson - it ain't over until it's over.  ;)

We'll be releasing a video of that defeat soon, check back later this week!

KellyD20Studios

  • Marketing & Community Manager, D20Studios
  • Administrator
  • Posts: 412
  • Choose Happy
    • View Profile
Re: Daily Updates
« Reply #361 on: January 15, 2019, 09:06:59 AM »
Develop with Ross - Episode 2 Streaming Live on Twitch tomorrow, Wednesday, January 16 at 9AM-11:30AM MT

Last week, Ross took our "community driven development" philosophy to the next level with the kick-off of his first developer stream where he implemented player-suggested card ideas LIVE for viewers. Join him again tomorrow for Episode 2 where he'll be implementing several more cards for the upcoming prerelease build and would love to get your input on the process. You can sign up for the event here and you'll be able to watch it LIVE on our Twitch channel tomorrow here.

Here's a few highlight clips from last week's developer stream:


One of our stream viewers suggested that our Acolyte character scream "Witness me!" upon his death to buff his allies. I was happy to oblige and implement this effect live during my first developer Twitch stream.


Yes, I occasionally do my own audio work. In this example, I record the sound effects for our Acolyte saying "Witness me!" upon his defeat.


Never one to shy from a challenge, I accepted one of our Twitch stream viewers proposal to construct a chain lightning spell card - one of the most complex card mechanics I've attempted. In consideration of the potential pitfalls (such as infinite recursion with the chains) I enthusiastically suggest we go ahead and try that so we can see and learn from what happens.


With the implementation work complete, we have some fun testing the capabilities of our latest spell card: Chain Lightning. As the lightning chains from one target to the next closest visible enemy at the impact point, it turns out this ability can allow you to "chain" to hit enemies hiding behind walls (assuming you can connect the dots).




KellyD20Studios

  • Marketing & Community Manager, D20Studios
  • Administrator
  • Posts: 412
  • Choose Happy
    • View Profile
Re: Daily Updates
« Reply #362 on: January 16, 2019, 09:00:08 AM »
Develop with Ross - Episode 2: Let's make some more cards!

From Ross: I am streaming live NOW: > https://www.twitch.tv/d20studios <



For those joining my development stream on Wednesday January 16th (9AM-11:30AM MT) on our Twitch channel I've put together this sampling of cards I plan to implement. If you've got other ideas you'd like me to try during the stream, feel welcome to post them here.

...
...


Don't miss it!  ;) Show your support and your creativity. Join the stream now.