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346
Game Updates & News / Re: Daily Updates
« on: February 14, 2018, 10:27:57 AM »Happy Valentine's Day from us at D20Studios! Also, here is a peak at our finished Archer (top right).
Revealed Characters
Yesterday we hinted at some new Horror characters; now meet them!
These mischievous demons will be a fun addition to battle against or play as. What do you think?
Learn more about them on our Horror forum here. See their original sketches here.
347
Characters, Spells & Art / Re: Horrors
« on: February 14, 2018, 09:55:21 AM »
Succubus & Incubus
This devilish duo relies on their good looks to entice and disarm their opponents. Try not to get hurt by them; they will drain your power quickly.
The Succubus wields a double crescent blade, while the Incubus brandishes double shotels. Both have the power of flight, making a getaway after draining their opponents power easy. Beware of these mischievous demons - or enjoy the delicious satisfaction of playing as them!
This devilish duo relies on their good looks to entice and disarm their opponents. Try not to get hurt by them; they will drain your power quickly.
The Succubus wields a double crescent blade, while the Incubus brandishes double shotels. Both have the power of flight, making a getaway after draining their opponents power easy. Beware of these mischievous demons - or enjoy the delicious satisfaction of playing as them!
348
Game Updates & News / Re: Daily Updates
« on: February 13, 2018, 11:05:18 AM »
New Characters
The Demon Lord & the Imp are discussing some new hellish "recruits" joining them tomorrow. Check back on Wednesday
Learn more about some other Horror characters here.
The Demon Lord & the Imp are discussing some new hellish "recruits" joining them tomorrow. Check back on Wednesday
Learn more about some other Horror characters here.
349
Game Updates & News / Re: Daily Updates
« on: February 12, 2018, 01:39:24 PM »
(From Ross)
Game Dev for today: Working on character selection tool. Since we'll feature 200+ playable characters - everything from dragons to humans to insects and more - I've got to create a smooth way to select them that's low on memory and high on simplicity.
Game Dev for today: Working on character selection tool. Since we'll feature 200+ playable characters - everything from dragons to humans to insects and more - I've got to create a smooth way to select them that's low on memory and high on simplicity.
350
Game Updates & News / Re: Daily Updates
« on: February 11, 2018, 11:02:53 AM »
Happy Sunday!
Female vampire approved! New card art for Void Spell. (Also, more information on our Vampires coming soon.) What do you think so far of the spell icon?
STEAL LIFEFORCE
> Void Spell
> Target unit gets -0/-2 and you gain +0/+2.
Female vampire approved! New card art for Void Spell. (Also, more information on our Vampires coming soon.) What do you think so far of the spell icon?
STEAL LIFEFORCE
> Void Spell
> Target unit gets -0/-2 and you gain +0/+2.
351
Game Updates & News / Re: Daily Updates
« on: February 10, 2018, 09:52:32 AM »
Fan of Orcs? So are we, and our class is growing! Meet the finished Orc Huntress, a character suggested by Philipp Mosena - thanks, Philipp
New! Check out our Orc forums board here.
New! Check out our Orc forums board here.
352
Characters, Spells & Art / Orcs
« on: February 09, 2018, 01:53:44 PM »Are you a fan of Orcs? Then you are in luck because so are we, and there are many fun heavily-armored green humanoids to control!
We have (from left to right): Yarrok Morown - Champion, Huntress, D'Orc Slayer - Chief, another Champion, and the mystical Shaman. Curious where some of the names came from? We held a naming contest in February 2017, and these were the top selected names for our Orcs. Make sure to subscribe to our Daily Updates for other naming contests and votes.
Orc Screenshots
Orcs vs. Insectoids
PC Mockup Battle
353
Game Updates & News / Re: Daily Updates
« on: February 09, 2018, 12:54:01 PM »
Can YOU Guess?
Helmet, shield and sword for a character we're finishing up. Can you guess who it might be? We will post him soon - stay tuned!
You may notice some interesting symbols on this armor. Summoners Fate will be an enjoyable yet immersive adventure that will touch on many fundamental topics, such as fate vs. free will. We have incorporated symbols and subtle nods to these philosophical discussions - some obvious, some much more understated and requiring a keen eye...Be on the lookout.
Helmet, shield and sword for a character we're finishing up. Can you guess who it might be? We will post him soon - stay tuned!
You may notice some interesting symbols on this armor. Summoners Fate will be an enjoyable yet immersive adventure that will touch on many fundamental topics, such as fate vs. free will. We have incorporated symbols and subtle nods to these philosophical discussions - some obvious, some much more understated and requiring a keen eye...Be on the lookout.
354
Game Updates & News / Re: Daily Updates
« on: February 08, 2018, 02:35:54 PM »
New Character
Meet the CARNIFLOWER.
This sentient plant is the thing of nightmares. Its head and neck sway like a snake, it moves quickly on vine "feet," and it's out for revenge for all those who've wronged the environment! Watch out for its bite - razor sharp teeth will clamp down and the plant poison will begin to pulse through your veins...
We're working on some more nature characters, including a protector of the plants we're calling Botanical Sage - she's almost done!
(FYI: This was an exclusive first look in our January newsletter. To make sure you catch the next one, sign up today > SummonersFate.com)
DevLog 2
Just a reminder - if you haven't read it yet, check out Ross's Dev Log 2: Solving the Tech Challenges of the Deck Builder. It's a great read!
Meet the CARNIFLOWER.
This sentient plant is the thing of nightmares. Its head and neck sway like a snake, it moves quickly on vine "feet," and it's out for revenge for all those who've wronged the environment! Watch out for its bite - razor sharp teeth will clamp down and the plant poison will begin to pulse through your veins...
We're working on some more nature characters, including a protector of the plants we're calling Botanical Sage - she's almost done!
(FYI: This was an exclusive first look in our January newsletter. To make sure you catch the next one, sign up today > SummonersFate.com)
DevLog 2
Just a reminder - if you haven't read it yet, check out Ross's Dev Log 2: Solving the Tech Challenges of the Deck Builder. It's a great read!
355
Game Updates & News / Re: Daily Updates
« on: February 07, 2018, 02:23:34 PM »
DevLog 2: Solving the Tech Challenges of the Deck Builder
Read Ross's follow up to his last Dev Log. This one deals with some tech challenges he's run into with the deck builder, and how he's solving for it so the game is smooth and seamless for players. Check it out!
Newsletter
Our monthly newsletter went out earlier today - check your inboxes (including your Junk, if you don't see it) for your copy Today's exclusive character first look is a fun (scary?!) addition to the Horror race - you won't want to miss it!
To receive your copy of the newsletter at next press time - Wednesday, March 7th - sign up at SummonersFate.com.
Read Ross's follow up to his last Dev Log. This one deals with some tech challenges he's run into with the deck builder, and how he's solving for it so the game is smooth and seamless for players. Check it out!
Newsletter
Our monthly newsletter went out earlier today - check your inboxes (including your Junk, if you don't see it) for your copy Today's exclusive character first look is a fun (scary?!) addition to the Horror race - you won't want to miss it!
To receive your copy of the newsletter at next press time - Wednesday, March 7th - sign up at SummonersFate.com.
356
Game Updates & News / Re: Daily Updates
« on: February 06, 2018, 01:25:01 PM »
Today's GameDev
Ross is working on the main menu that will look like a campfire for your team to rest & to manage cards, make selections, etc. Instead of doing this through a UI, ours will be inside the game engine, giving a much more immersive experience. It's looking great so far!
Sign Up - Digital Newsletter Goes Out Tomorrow!
Other than that, tomorrow we have our monthly newsletter going out. Sign up at SummonersFate.com or click on the image below to sign up directly to make sure you get our Exclusive Content
Ross is working on the main menu that will look like a campfire for your team to rest & to manage cards, make selections, etc. Instead of doing this through a UI, ours will be inside the game engine, giving a much more immersive experience. It's looking great so far!
Sign Up - Digital Newsletter Goes Out Tomorrow!
Other than that, tomorrow we have our monthly newsletter going out. Sign up at SummonersFate.com or click on the image below to sign up directly to make sure you get our Exclusive Content
357
Game Updates & News / Re: Daily Updates
« on: February 05, 2018, 10:00:00 AM »
Monday mood
Also, here is the finished sketch for our Screaming Skull spell that we posted last week.
Screaming Skull - Void Spell
Deal 3 damage to target unit. They receive -1/-0.
Also, here is the finished sketch for our Screaming Skull spell that we posted last week.
Screaming Skull - Void Spell
Deal 3 damage to target unit. They receive -1/-0.
358
Game Updates & News / Re: Daily Updates
« on: February 04, 2018, 05:26:39 PM »
Screenshot
Happy Superbowl! Our lineup for our "Summoners Fate Bowl" is Orcs vs. Insectoids. The Orc Shaman protects the ancient text. Yarrok Morown the Orc makes the first strike...who will win?
Click here to see how Yarrok Morown got his name almost a year ago!
Happy Superbowl! Our lineup for our "Summoners Fate Bowl" is Orcs vs. Insectoids. The Orc Shaman protects the ancient text. Yarrok Morown the Orc makes the first strike...who will win?
Click here to see how Yarrok Morown got his name almost a year ago!
360
Game Updates & News / Re: Daily Updates
« on: February 02, 2018, 12:30:52 PM »
Happy Groundhog Day! We don't have a groundhog in our game, but we do have some other playable rodents...