Author Topic: Daily Updates  (Read 16307 times)

KellyD20Studios

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Re: Daily Updates
« Reply #270 on: July 20, 2018, 05:07:07 PM »
Game Dev Update
Today, Ross did some more work on the single player campaign procedural level generation system. First, he created a encounters table that, so far, allow him to create monster groups that players will appear in procedurally generated levels. He's also created a procedural dungeon system that will create a multi-stage dungeon by combining rooms from a randomly selected set of levels.

Anyone gaming tonight?  ;) Happy Friday!

KellyD20Studios

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Re: Daily Updates
« Reply #271 on: July 21, 2018, 08:07:18 PM »
Screenshot Saturday
Husband vs. wife. Skeletons vs. Skeletons. Let's do this.  8)

« Last Edit: July 21, 2018, 08:13:10 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #272 on: July 22, 2018, 03:12:47 PM »
Angry Amphibians
Green. Tribal. Savagely wicked. Meet our Frog Demon! This creature is giant in stature, brandishes a two-handed axe, and will not calmly hop away onto a lily pad! What do you think?



We will have a whole host of various demons to join Summoners Fate; we can't wait to introduce them all! This Frog Demon was first revealed in Volume 21 of our monthly newsletter. Volume 23 comes out next week - make sure you have signed up here!

KellyD20Studios

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Re: Daily Updates
« Reply #273 on: July 23, 2018, 08:26:38 PM »
Visual Representation of Procedurally Generated Map
Here's a WIP algorithm Ross wrote for creating a procedurally generated branching saga map for Summoners Fate. Each numbered node represents a playable level. Starting from left to right, the player can choose a path of 10 levels out of possible 20 to complete the sequence. In this example, Ross hard coded the first, 9th, and 10th tiers to a fixed number of nodes. The algorithm can be customized with any number of nodes and tiers, creating limitless combinations of potential paths for players to choose. Ultimately, nodes will be customizable with symbols representing meaningful choices in types of level and monsters that may be encountered within the environment (trees for forests, skulls for dungeons, buildings for towns, etc.):


KellyD20Studios

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Re: Daily Updates
« Reply #274 on: July 24, 2018, 06:48:31 PM »
Squirrel Overrun!
The humiliation of being defeated by beefed-up squirrels....



Learn more about Sylvia the Druid here.

« Last Edit: July 24, 2018, 06:51:37 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #275 on: July 26, 2018, 06:14:02 PM »
Procedurally Generated Map Progress
Earlier this week, we showed you the procedurally-generated map that we are working on for our single-player campaign. Check it out here.



Here is some icons taking the place of numbers. Ross is really moving along on having many options for the single-player campaign so that it is replayable, strategic, and fun! We can't wait to show you more.

KellyD20Studios

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Re: Daily Updates
« Reply #276 on: July 27, 2018, 03:47:39 PM »
Card Feature
Earlier this month, we received great feedback from our Abysmal End card first look. Now, take a look at Necrotic Blast. This card features our Black Dragon character in the card art.


About this card:

> Void spell
> Units in target cone receive -1/-1

What do you think? Let us know here.

KellyD20Studios

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Re: Daily Updates
« Reply #277 on: July 28, 2018, 06:40:24 PM »
Future Summoners Fate Character?
We took a small break from technology to visit some ancient friends outdoors...



Got us thinking...addition to our Reptis race - dinosaurs?  :o

KellyD20Studios

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Re: Daily Updates
« Reply #278 on: July 29, 2018, 05:38:00 PM »
Gameplay Sunday
From Ross: Sometimes, the AI I wrote for Summoners Fate delightfully impresses me. In this video, watch as the Fighter Mage powers up for a massive attack against my Summoner and makes a clever move of using the Gladiator to pull the Fire Elemental out of the way, and using the bard to inspire before chopping out half of my remaining health.



KellyD20Studios

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Re: Daily Updates
« Reply #279 on: July 30, 2018, 01:44:46 PM »
Newsletter Sign Up
Make sure you don't miss any Summoners Fate content - including our Newsletter 1st Look Exclusive! - by subscribing to our monthly newsletter.

It's free and easy; just click here to sign up directly or visit SummonersFate.com



Character pictured: Marauder Metalist designed by player Chris Sides. Learn more about this character here.
« Last Edit: July 30, 2018, 01:49:02 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #280 on: July 31, 2018, 04:28:31 PM »
Progression Tracking
Today's progress report: Ross has implemented Progression Tracking for single player campaigns. The prophecy map will now save your progress in the map as well as control access to levels based on the path player chooses. Additionally, your hero stats and spells will carry over from level to level.



*Note: placeholder art

KellyD20Studios

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Re: Daily Updates
« Reply #281 on: August 01, 2018, 03:03:54 PM »
Battle for the Beach
Who will emerge victorious? The battle of the beach begins!



Characters pictured left to right: Bramble Elemental, Carniflower, Botanical Sage, Frog Demon, Water Dragon, Albirich the Fighter Mage, Bard (upper), and Ninja (lower)
« Last Edit: August 01, 2018, 03:08:18 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #282 on: August 02, 2018, 12:35:24 PM »
TBT
I saw that GenCon started today, and it reminded me of 9 (yes, NINE!) years ago, when we presented our first CCG game, Hero Mages, there all weekend. We met so many fantastic people, played a lot of games, learned about the awesome cosplay culture, and unveiled Ross's first indie game to all the GenCon attendants. It was an awesome weekend, and we look forward to future Cons with Summoners Fate.  8)

 
« Last Edit: August 02, 2018, 03:32:46 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #283 on: August 03, 2018, 05:14:34 PM »
GameDev Update
Today Ross is working on the deck builder flow layout. This involves designing a clean and modern UI that helps you to select your characters and build your deck. The tricky part is not only providing space because there are so many character and card choices, but also - for our mobile version - making this UI readable and easy to use in both landscape and portrait. We definitely loaded the work on by making sure our game is available for PC and mobile, portrait and landscape - but we know and believe it will be worth it when you, the player, have diverse options.


Landscape version


Portrait version
« Last Edit: August 03, 2018, 05:22:05 PM by KellyD20Studios »

KellyD20Studios

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Re: Daily Updates
« Reply #284 on: August 04, 2018, 06:26:53 PM »
Meet our Necromancer
View her card and stats within Summoners Fate. A wonderful addition to any Skeleton deck, indeed.