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Messages - KellyD20Studios

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301
Game Updates & News / Re: Daily Updates
« on: March 25, 2018, 12:37:37 PM »
Dark Elf Scorpion & Forums Exclusive
Happy Sunday!

Fans of Dark Elves? So are we! After hinting at some of the characters here and there in screenshots, we are finally giving a first look at the Dark Elves race. Here's a peek at the Dark Elf Scorpion:


Dark Elf Scorpion

Pretty freaky, huh? He's going to be a lot of fun to control on the battlefield!

As a bonus, I'm also including a video of the Dark Elf Sorcerer's animation. This is a Forum-only exclusive  8)


Dark Elf Sorcerer

Check back tomorrow to see a Dark Elves feature. Have a great rest of your weekend!

302
Game Updates & News / Re: Daily Updates
« on: March 24, 2018, 02:21:55 PM »
Incubus Feature
Today, I wanted to feature the Incubus's awesome animations, including his flying and his double shotel spin attack. Watch:



Ross and I were toying around with the Incubus and the Succubus characters, and having them tied to stealing your opponents mana and siphoning it to you. This would be very powerful, so you may need the pair to do both - what do you think?  :D

Playtesting
Ross is working very diligently 7 days a week to get the multiplayer ready to go and squash the coding bugs. We've had our very game-orientated 6-year-old testing it out to help with finding those bugs so we can release it soon for early access play testing (see picture below).



He's become quite adept at the game and gives it his seal of approval, which can be difficult from an honest kid!

Have a great Saturday  8)

303
Game Updates & News / Re: Daily Updates
« on: March 23, 2018, 01:26:49 PM »
Card Art Sketches
Ross has been working hard on getting the multi-player finished, and we've been doing some playtesting with him. It's been a blast, and has been our favorite way to end the evening - some gamin'  ;D He's mostly been working on fixing some bugs today.

Aside from that, we've been working on adding to our deck, and have been very pleased with the ideas you've been sharing with us! Here are a few recent sketches:



About these vastly different cards:

CELESTIAL BLAST
> Celestial Spell
> Deal 3 Celestial damage to a Void unit or Heal a non-Void unit ally 3 life.

ANTS AT A PICNIC
> Nature Spell
> Summon Ant Soldiers on all spaces surrounding target enemy. They each attack, then vanish from battlefield.

What do you think? I'll post again when they are finished. Did you see the checked picnic tablecloth?  ;D

304
Characters, Spells & Art / Re: Mythical Creatures
« on: March 22, 2018, 08:09:08 AM »
She's deadly, she's frightening, she's side-winding over to you!  :-[

Meet our Medusa! For those of you unfamiliar with this Gorgon, Medusa is typically described in Greek mythology as a human woman with deadly snakes for hair. All who gazed upon her turned to stone. Fortunately for our Summoners Fate opponents, she is mortal, although definitely not easy to defeat!



In our Summoners Fate dimension, Medusa moves as a snake as well. We've also equipped her with a special bow-and-arrow in the shape of interlocking snakes, making her lethal force from across the battlefield. When she looks up at you, she sticks out her serpent tongue.



What do you think? Would you like to add this quintessential fabled creature to your deck?

305
Game Updates & News / Re: Daily Updates
« on: March 22, 2018, 08:04:00 AM »
Classic Character Joins Summoners Fate
She's deadly, she's frightening, she's side-winding over to you!  :-[

Meet our Medusa! For those of you unfamiliar with this Gorgon, Medusa is typically described in Greek mythology as a human woman with deadly snakes for hair. All who gazed upon her turned to stone. Fortunately for our Summoners Fate opponents, she is mortal, although definitely not easy to defeat!



In our Summoners Fate dimension, Medusa moves as a snake as well. We've also equipped her with a special bow-and-arrow in the shape of interlocking snakes, making her lethal force from across the battlefield. When she looks up at you, she sticks out her serpent tongue.



What do you think? Would you like to add this quintessential fabled creature to your deck?

306
Game Updates & News / Re: Daily Updates
« on: March 21, 2018, 09:15:56 AM »
Steamclock Sentinel
Summoners Fate will be the first tactical CCG to incorporate Time Travel mechanics. For the strategist, this will make your gaming extra fun & wonderfully manipulative  ;)


Introducing the latest member of Timekeeper faction, our Steamclock Sentinel (See his original sketch here). When he's summoned, he travels back in time to the start of your opponents last turn to wreak havoc on the past and give you an advantage in the present. Learn about our time mechanics and characters here.

307
Game Updates & News / Re: Daily Updates
« on: March 20, 2018, 01:10:48 PM »
Spring Equinox
To celebrate today being the first day of Spring 8), here's a mockup of a level to showcase some of our plant and animal elements, along with our new Summoner Botanical Sage (click on the hyperlink to learn more about her.) Notice some FX we've added so far: the butterfly flying, the swaying trees, and the characters idle animations - my favorite being the Carniflower's snake-like movement.


Characters pictured, left to right: Red Ant, Treant, Squirrel, another Squirrel, Botanical Sage, Carniflower, Cat, a 3rd Squirrel, Bramble Elemental, and Giant Yellowjacket

308
Game Updates & News / Re: Daily Updates
« on: March 19, 2018, 08:37:02 AM »
Monday Motivation
Some Monday motivation, brought to you by our playable Armored Squirrel  ;D


Screenshot
Fun to get a screenshot right as the enemy's Banshee looked up to scream! Also, can you spot our new Wolf Spider?



309
Game Updates & News / Re: Daily Updates
« on: March 18, 2018, 08:14:48 AM »
Sunday Sketches
Happy Sunday! We've been collaborating with our awesome artists on some really fun and strategic cards to add to our Summoners Fate deck. Our goal is to not just create "filler" spells, rather it is to make sure each card feels useful, valuable, and makes YOU feel like a badass mage!

That being said, here are a couple we're working on this week:


About this upcoming cards:

UNUSUAL SIZE
> Nature Spell
> Surprise: When target unit is attacked, they get +2/+2. If they are an animal, +3/+3.

MANA LOAN
The bill always comes due...
> Celestial Spell
> Generate 3 mana. You do not generate mana on your next turn.

What do you think?

310
Game Updates & News / Re: Daily Updates
« on: March 17, 2018, 10:09:20 AM »
Continuing Multiplayer Skeleton Battle Finale

Did you enjoy the video we posted yesterday showcasing the progress of the multiplayer? Curious how that battle ended?

For those who were curious how the multiplayer battle with Druid vs. Liche King turned out, here's the outcome!



Happy St. Patrick's Day!


311
Game Updates & News / Re: Daily Updates
« on: March 16, 2018, 10:27:16 AM »
Multiplayer Progress + Video!
(From Ross) On day 4 of multiplayer development, I've added the following: 1) Player assignment - The game will now assign you your personal team and deck you've constructed when you join the match. 2) Animation Queue - Although you can normally play as fast as you like and the game will jump animations to keep up with your speed, it's important for your opponent to be able to see and understand each action you've made. The  client will now delay each animation until complete so each move can be viewed in sequential order. 3) Reflected starting positions - As the single player mode always has the player moving from top to bottom (easiest access for controls) I've adapted the map so that it will rotate so that your team always starts on the bottom next to your cards. This functionality also works with landscape. Whichever direction you're normally used to attacking, the game will maintain that regardless of turn order in multiplayer.

For the multiplayer server, I'm using PlayerIO.

Note: This time I decided to use a screen capture software to record the video. I assure you the slow frame rate/choppiness is due to the capture software, not the game, which is running at 60FPS on both clients. I'll look into a better solution for future videos.


312
Game Updates & News / Re: Daily Updates
« on: March 16, 2018, 07:11:03 AM »
I vote for number 2, as in my opinion it shows more clearly what is going on.

Thank you for your vote, Scribe!

313
Game Updates & News / Re: Daily Updates
« on: March 15, 2018, 08:18:10 AM »
Vote Now
Which icon sketch for "Cleansing Fire" card do you think is best - 1 or 2?



This card will deal 3 damage to an enemy or remove all negative status effects on an ally Chaos unit and restore their attributes.

The concept we told our amazing artists was our Red Imp happily bathing in fire and lava, with a little scrub brush going on.  ;D

314
Game Updates & News / Re: Daily Updates
« on: March 14, 2018, 10:24:18 AM »
1st Look - Multiplayer
(From Ross) Here's a first look at the multiplayer development for Summoners Fate. Yesterday, I spent the day studying the API documentation for PlayerIO. Today, I successfully connected two clients together in a match and got interactions communicating between clients. So far, just over 100 lines of client code and 100 lines of server code added to achieve this.

I took this video quickly on my phone of my computer screen, so excuse the "roughness" of it.


What do you think so far?

315
Characters, Spells & Art / Re: Horrors
« on: March 13, 2018, 09:26:28 AM »
Do you know that feeling when you're home alone, but swear someone is there? Or that dark figure you sense is in the room just as you are trying to fall asleep? Do you know why the hairs stand up on the back of your neck?!



It's because of the Shadow, our newest addition to our Horror race. This character will be fun to control on the battlefield to horrify your opponent; however, make sure to leave the Shadow in your game and don't let it get in your head...it specializes in sleep paralysis and night terrors!

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