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Messages - KellyD20Studios

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466
Game Updates & News / Re: Daily Updates
« on: November 14, 2017, 06:34:35 PM »
Hello, all!

We've been getting some really fun and inventive suggestions for characters and spells in our Share Your Ideas board. Check them out, let us know what you think of the suggestions coming in, and leave some of your own!

Recently, Ross has been working on adapting the UI layout to better suit the needs of PC players. See the mock-up here and read his notes below:



Previously, he’d received feedback that the larger UI (scaled from mobile) was unpleasant. Here’s some of Ross’s notes on this new design for PC (and possibly iPad as well):

I've increased the playable grid space to 9x14, further reduced the UI size, and balanced the left and right sides by unwrapping the multi function buttons to reveal their other states up front (ex: replay and skip). Circular style is replaced with rectangles to better fit the interface. The non-playable grid area is shadowed around the edges. This is just a layout mock to show scale and placement. Artistically, I'm thinking it might be cool to have the blue UI bar itself be made out of stone, perhaps vegetation wrapped or inset with gold trim. The mana bar would need the mana symbol itself incased in some sort of decorative texture (perhaps a circular extension of the stone/ruins itself) and something to make the bar look more like glass tube/alchemy. I still like the idea of symbolic buttons (vs. text) for the four secondary functions - better for localization and artistically more interesting. End turn button - up for debate - that could be text since it's the most important function. Behind the cards, it might be nice to have some kind of decorative radial arc extending above the bar. There's room to support more cards here as well (for abilities that allow you to draw beyond three) by arranging them in a fan.

Thoughts?  ;)

(also, sneak peak at our new Frost Dragon on the battlefield!)


Finally, we wanted to draw attention again to our Gaming Podcast we did with the awesome guys over at The Chicago Gametrepreneur Show, where we discussed Summoners Fate, lessons learned, game mechanics, marketing, disco & more.

For iTunes: https://ow.ly/6jIz30gzJ2d (Ep. 26)
For Google Play: https://ow.ly/9mpL30gzJ57

467
Game Updates & News / Re: Daily Updates
« on: November 14, 2017, 02:45:05 PM »
These rats are looking awesome! It'll be a completely different game play.
This brings a few ideas for additional cards.  ;)  I'll be posting in the corresponding thread.

Thanks, Scribe - so happy you like them! I look forward to reading your card ideas  :D

468
Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 14, 2017, 09:59:17 AM »
Here comes some
Nature/Celestial - Love is in the air - Heal every characther on the board with 1 Life. Opponents must skip one turn.

Nature - Stingers - Send forth a swarm of bees to do 2 irritating damage to one character

Chaos - Changeling - Choose one of enemy character and one of yours. Switch ownership of these two permantly. (Canīt be cast on summoners)

Ooh, Swedishbear, these are quite fun! The Stingers spell would be quite painful for your opponent and really fun to play during the game. We could probably get some fun bee sound FX to go with the spell.

I really like your Changeling spell! Question - what do you think about the "choosing" aspect being taken away since it's a Chaos spell - maybe it's chosen randomly for you (not cast on Summoners) to really add chaos? Just a thought!

Great ideas, thank you  ;)
Hi Kelly.
That suggestion is very chaotic and great! Like it.

Thanks, Swedishbear! I also read your character suggestions, so fun! Thanks for the ideas

469
Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 13, 2017, 04:56:41 PM »
Here comes some
Nature/Celestial - Love is in the air - Heal every characther on the board with 1 Life. Opponents must skip one turn.

Nature - Stingers - Send forth a swarm of bees to do 2 irritating damage to one character

Chaos - Changeling - Choose one of enemy character and one of yours. Switch ownership of these two permantly. (Canīt be cast on summoners)

Ooh, Swedishbear, these are quite fun! The Stingers spell would be quite painful for your opponent and really fun to play during the game. We could probably get some fun bee sound FX to go with the spell.

I really like your Changeling spell! Question - what do you think about the "choosing" aspect being taken away since it's a Chaos spell - maybe it's chosen randomly for you (not cast on Summoners) to really add chaos? Just a thought!

Great ideas, thank you  ;)

470
Game Updates & News / Re: Daily Updates
« on: November 13, 2017, 04:49:09 PM »
Hello!

Many exciting developments, so let's get right to it!

First, we hit another Social Goal on our Kickstarter campaign - woo-hoo! The reward for hitting this goal is that all players receive Reptis Race Discord Icons! Click here to start using them in our Discord today.

Speaking of Social Goals, over on our Game Discussion page, we have a poll going for what our next set of Discord Icons should be rewarded next. Click here to vote in that poll - Heroic Humans, Mythical Characters, or Elementals & Golems?

Next up, our bigger map video uploaded sometime late last night. I know our YouTube Subscribers already got a sneak peak, and have given us some great feedback! Check it out:



What did you think? Leave a comment on YouTube, in our Discord, or here on the forum!

Finally, with over three days still to go in our campaign, the Celestial Steampunk Timekeeper Rats goal is still in reach! Below are concept sketches for how we're envisioning the appearance of this race as well as some game mechanics we have planned that will allow you to manipulate time.





As you can see from the sketch above, the rats are inspired by Victorian-era clothing and have clockwork gear weapons and gadgetry. I really wanted these to be original characters, not typical dirty sewer rats, but rats with sophisticated tastes and culture. I also really wanted to find a way to bring in the fun Steampunk side to Summoners Fate and CLEARLY we think of rats when we think of this culture. ;D ;) I also wanted to go against the archetype that rat races in games means they are "bad" or "evil" characters; on the contrary, ours are Celestial and good characters that manipulate time and order.






You might be wondering how we are planning to implement manipulation of time in our game mechanics. Here are just a few examples of what will be possible with our game engine:

Time Trap: When unit enters target space, undo the last interaction and end that unit's turn. (Traps are deployed on the board in secret)
Turn Back Time: Rewind to the start of your last turn and remove this card from the game.
Time Travel: Remove your Summoner from the board until the start of your next turn.




471
Game Updates & News / Re: Daily Updates
« on: November 12, 2017, 09:24:08 PM »
Good evening!

This is coming to you quite late because we were hoping to get the finished large map play through to you today (thank you to Gundam0518 for suggesting it!). It is done, filmed, and looks great - but is taking longer than expected to upload to YouTube for us to share it with you. So, we will need to push back the reveal until tomorrow. Note: if you are a Subscriber to our YouTube channel, you will get the first look as it is set to go public when it finishes uploading, sometime tonight! To become a subscriber, click here.

Here is a little GIF from the video showcasing the awesome spike-wall-damage idea suggested by Maltross: We did this in slow-mo to really let you savor that satisfying skeleton defeat!




In other news, we have 2 polls going on - our Angel weapon vote (fire sword and intricate gold sword are tied!) and our new Arcane vs. Nature card class vote. Click on the hyperlinks to cast your vote, and feel free to leave us a comment to explain your choices.


For those of you who may have missed it, we got Ross and my livestream Q&A video up on our YouTube channel today. In this video, we answered questions for viewers about the game and our development process, showed a bit about our original board game, and discuss our extensive Warhammer and Reaper miniature collections!



Finally, we had a very encouraging day on our Kickstarter and Ross and I are just so grateful and excited. We now have 4 days left, and are really excited to reach that 1st stretch goal: Celestial Steampunk Timekeeper Rats. We will be showcasing some of their art here shortly as I know many of you have expressed interest in learning more about the rats and their time spells. To visit our Kickstarter page, click here.


The Withereds attack, our zombie-like race. Withered Goblin and Withered Butcher coming soon

472
Game Updates & News / Re: Daily Updates
« on: November 11, 2017, 05:15:58 PM »
We received some great feedback on our 1st hands-on gameplay video we posted yesterday (click here to see). Today, we have a shorter continuation of that video with the same Liche King battle, but this time on the PC.

Liche King Fight on PC

We have received requests for a larger map, and we will definitely create that video next. Stay tuned!  ;D


Next, we had some questions regarding our destructible environment in game. Ross has been working on a dynamic destruction algorithm that will shred and burn things like tables, chairs and such to tiny bits after impact. Here is a quick example using one of our statues: 




Finally, one of our players requested seeing our Manticore and Dark Pegasus, and we are happy to oblige! Here are our sketches so far:




473
Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 11, 2017, 04:02:41 PM »
Nature- Fountain of Youth-a fountain appears, water pouring over the screen and heals all the characters in your party for 2 hps, and damages undead for 3. (numbers can be adjusted)

Void- Vampiric Bloodlust- Causes target unit to walk to the nearest friendly unit and "drain" it upto 3 and heals them for the amount done.

Arcane- Mind wipe- Target opponent discards a card and cannot draw a card the next turn.
            Forget This- You discard a card to draw upto 2 cards
Chaos- Switch It Up- Choose upto 3 units, those units switch places on the board

Just random ones off the top of my head. I'll be back to post more.

Ooh, these are fun, Maltross! The names cracked me up, too "Forget this" "Switch It Up"  - awesome  ;)

474
Game Updates & News / Re: Daily Updates
« on: November 10, 2017, 09:22:51 PM »
Good evening! We are proud to share with you today some hands-on gameplay starring Ross on all of our target platforms. As you will see, our game supports portrait and landscape orientations, as well as adapts for left- and right-handedness with a simple turn of the device.

Our vector graphics scale beautifully to large PC screens and high DPI retina screens. We've received feedback from some of our PC fans about the UI and we are planning to build a custom PC UI as well as support hotkeys and an alternative "zoomed out" interface with more detail/options panels for players that like to have this additional information handy.


Summoners Fate First Look - Choose Your Device



Finally - have you voted on the Angel's weapon yet? We received many amazing and creative options for the Angel's weapon - from swords to chakrams to piercing singing - and we need your help to decide. Click here to vote in the poll - make sure to scroll down on that page to see creative representations of the weapons to help you decide.

475
Game Discussion / Vote on Weapon for Angel
« on: November 10, 2017, 10:30:28 AM »
Based on the feedback for what weapon our Angel should use, we've created this poll to help narrow it down because we honestly like them all for different reasons. Thank you to all of you who gave us the great suggestions! (If you made a suggestion and don't see it here, please let me know.)

For reference, here is the Angel:



Here are images for creative reference* for the suggestions above (in alphabetical order):
                                               
   

   

   

   


*Note: We do not own any of these images. These are being used purely for creative reference for polling purposes.

476
Game Discussion / Re: Weapon for Angel?
« on: November 09, 2017, 04:44:38 PM »
Hi Kelly,

Nice to meet you (even if virtually).
How about an incense burner attached to a staff and chain, that she would whir about like a flail? Do you think particle effects could be worked out for smoke, and even sparks when hitting someone?

That would be real cool, I think  ;D

Hello, Scribe!

Nice to "meet" you, too! Ooh, the incense burner idea is very cool and very unique. Particle effects for the smoke and sparks is something we definitely could do. Thanks for the suggestion!


477
Game Updates & News / Re: Daily Updates
« on: November 09, 2017, 04:41:03 PM »
Today's Daily Update will focus on 2 main topics: Angels and Reptis (Lizardmen).

Here is a new playable character for Summoners Fate, our Angel:



We think she is a great addition to the lineup, and fun to have another flying character. However, we are having trouble deciding on a weapon for her - sword? Mace? Enchanted harp??

Let us know in our Game Discussion post! > https://ow.ly/4h3330gtxxC. We can't wait to hear your ideas!

Next up, we've showcased our Reptis race (our name for what is traditionally called lizardmen) in some screenshots and avatars, but it's about time to "meet them," don't you think?



From left to right: in green is our Reptis Shaman, below him in purple is our Reptis Frilled Champion, in gold armor is our Reptis Champion, above him in turquoise is our Reptis Frilled Scout, and the last two are Reptis Warriors. What do you think?

Here are a few of their animations:

Reptis Champion Bite Attack


Reptis Frilled Champion Walking


Reptis Warrior Swing Attack


We think these cold-blooded creatures will add some fun, color, and unexpected strategic advantages for you on the Summoners Fate battlefield!


478
Game Discussion / Weapon for Angel?
« on: November 09, 2017, 01:49:01 PM »


Meet our Angel playable character! We think she is a great addition to the lineup, but cannot figure out a weapon for her - sword? Mace? Enchanted harp??

Let us know what you think! Feel free to send pics as well.

479
Game Discussion / Re: Ideas to Add to Insectoids?
« on: November 09, 2017, 12:52:41 PM »
Cockroach, millipedes, and centipedes..Maybe do a couple different types of spiders. There's ones that use webbing to trap prey and others that hunt them.

Oh wow, great ideas Maltross...I imagine a cockroach could be very tough to kill. Also, I feel like it would satisfying if they were an opponent and you get to stab one  ;D

Thanks for the input!

480
Characters, Spells & Art / Insectoids
« on: November 08, 2017, 01:58:54 PM »
They're creepy, crawly, and...actually, pretty cool! This post includes the members of our unique Insectoid race - various insect-humanoid hybrids that will bug your opponent on the battlefield. Check back often for updates and to discover which Insectoid mite interest you.

Here's our current Insectoids (from left to right) - Yellowjacket, Mantis, Ant, Scorpion Wasp. If you think we should have more, head to our post about that and let us know.




Here are some examples of their animations: 

                        Scorpion Wasp                                                                  Mantis
 

                                            Bug Bonanza



And, finally, the BUG BATTLE:

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