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Share Your Ideas / Re: Gameplay Ideas
« on: November 20, 2018, 08:55:58 AM »

I didn't really thought about it like that, but presented this way, it sure makes sense !
Even though it felt a bit unnatural at first, it nicely separates the game from others of the genre in that you can't have too "perfect" moves that would indeed slow down the game. Nicely done !

Keep it up !

Share Your Ideas / Re: Gameplay Ideas
« on: November 17, 2018, 05:44:12 PM »
I'm not sure where to post about it, or if it has already been discused, but here it is :
For a game focusing on placement and directions the attacks are coming from (front block, backstab, etc.), I was wondering if it wouldn't be better to allow choosing the orientation of our units at the end of their moves (except when they attack : they need to face their target and shouldn't be able to change stance afterward).
I don't know if you've already thought about it and prefered not to implement that, but I feel it would be a nice addition to the game mechanics already existing.

Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 17, 2018, 05:36:41 PM »
Flying units are great, so a few cards targeted at them would be nice for balance. Here are a few ideas:


Any other ideas?

You could add a card like
Russian Winter
Anytime a unit uses its abilty to fly, it takes damage and is frozen. It could also increase frost damage and reduce fire damage (same again, climatic effect until end of game or caster dies)

Share Your Ideas / Re: Spell & Equipment Card Ideas
« on: November 17, 2018, 05:32:58 PM »
Hey, I was thinking of an equipement card that could be interesting :
Warrior's Fate
Could be a sword or whatever piece of equipement you deem fit, (or cool art like a dying warrior planting his sword on the ground to try and get up)
Maybe 3-4 mana, would grant 2 armor, 2 life, 2 power, downfall effect on the bearer : drop the weapon on the ground that can be picked up and equipped by any ally walking on it.

It may be quite powerfull for a deck like the actual Lich King's, not so much on decks with few minions.

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