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Game Updates & News / Re: Dev Log
« on: July 18, 2018, 04:43:14 AM »
I love the ‘Prophecy’ approach as it reminds me of old D&D modules. One storyline would usually contain 3-4 modules telling a grander story.

Length I think is good for mobile. Each node of 5-6 encounters / explores of about 5-10 minutes would fit a commute home.

Tying new prophecies to results of completed runs would be great. Here are some thoughts:

Prophecy 1: You rescue Jax the Paladin. Another prophecy could be his backstory and how he arrived at a point to need rescuing.

Prophecy 2: You make a decision to sacrifice Herman, leader of the dwarves to save the group from death. This could open 2 new prophecies. One of what would happen back in his realm after his people hear of his death, maybe form the point of view of his son and heir. That could also branch again to:

A: Does he then journey out and meet up with and join the group that his father sacrificed his life for

B: Does he plan vengence on them and recruit a team to hunt them down and kill them. This branch also leads to the question, do those characters get perms death :)

Seasonal prophecies would be nice too. I am a long time WOW player and remember when events like Brewfest and Hallowd Eve were fun.

These are just a few items that popped into my head after a quick read at breakfast :)

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Has to be skeletons!

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Meeting Place / Re: Introduce Yourself Here
« on: November 06, 2017, 12:16:23 PM »
Greetings all! I am probably the oldest in the group as you will see from my past. I got into the gaming world when I bought my fist print D&D set. From there I played everything. SSI gold box PC games on my Commodore 64 on floppies.

Loved everything Games Workshop including Talisman, Dungeonquest and painting Citidel figures.

I have played almost every RPG from Zelda and Final Fantasy on console to Might and Magic and Baldur’s gate.

I am also a huge Marvel fan and have every Spider-man comic from number 3 and up. I have about 30,000 comics in my collection.

From an app perspective, I hate pay to win and ridiculaous stamina meters. Played way to many games where you get 20 stamina and each level takes 5.

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