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Messages - KellyD20Studios

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1
Game Updates & News / Re: Daily Updates
« on: January 16, 2019, 09:00:08 AM »
Develop with Ross - Episode 2: Let's make some more cards!

From Ross: I am streaming live NOW: > https://www.twitch.tv/d20studios <



For those joining my development stream on Wednesday January 16th (9AM-11:30AM MT) on our Twitch channel I've put together this sampling of cards I plan to implement. If you've got other ideas you'd like me to try during the stream, feel welcome to post them here.

...
...


Don't miss it!  ;) Show your support and your creativity. Join the stream now.

2
Game Updates & News / Re: Daily Updates
« on: January 15, 2019, 09:06:59 AM »
Develop with Ross - Episode 2 Streaming Live on Twitch tomorrow, Wednesday, January 16 at 9AM-11:30AM MT

Last week, Ross took our "community driven development" philosophy to the next level with the kick-off of his first developer stream where he implemented player-suggested card ideas LIVE for viewers. Join him again tomorrow for Episode 2 where he'll be implementing several more cards for the upcoming prerelease build and would love to get your input on the process. You can sign up for the event here and you'll be able to watch it LIVE on our Twitch channel tomorrow here.

Here's a few highlight clips from last week's developer stream:


One of our stream viewers suggested that our Acolyte character scream "Witness me!" upon his death to buff his allies. I was happy to oblige and implement this effect live during my first developer Twitch stream.


Yes, I occasionally do my own audio work. In this example, I record the sound effects for our Acolyte saying "Witness me!" upon his defeat.


Never one to shy from a challenge, I accepted one of our Twitch stream viewers proposal to construct a chain lightning spell card - one of the most complex card mechanics I've attempted. In consideration of the potential pitfalls (such as infinite recursion with the chains) I enthusiastically suggest we go ahead and try that so we can see and learn from what happens.


With the implementation work complete, we have some fun testing the capabilities of our latest spell card: Chain Lightning. As the lightning chains from one target to the next closest visible enemy at the impact point, it turns out this ability can allow you to "chain" to hit enemies hiding behind walls (assuming you can connect the dots).




3
Game Updates & News / Re: Daily Updates
« on: January 12, 2019, 07:14:37 PM »
Skeletons!  ;D
This shot was from a recent game Ross played with che420. After summoning all these skeletons, he was certain he would win.



...he lost!

che420 was able to summon 2 Yetis and defeat him in a combo-riddled battle. The lesson - it ain't over until it's over.  ;)

We'll be releasing a video of that defeat soon, check back later this week!

4
Game Updates & News / Re: Daily Updates
« on: January 09, 2019, 10:19:54 AM »
Ross Streaming Live NOW
Founder of D20Studios, Ross Przybylski, is streaming live NOW: > https://www.twitch.tv/d20studios <



Take part in a LIVE design/develop session & apply your card ideas within Summoners Fate during the stream. Don't miss it!  ;) Show your support and your creativity. Join the stream now.

5
Game Updates & News / Re: Daily Updates
« on: January 08, 2019, 01:54:36 PM »
Summoners Fate Battle Music by Albert Fernández Ventura

You may recall Albert from our Kickstarter campaign. He composed the winning track of our trailer music competition for the Kickstarter campaign and we're excited to share his latest track for our in-game battle music.


6
Game Updates & News / Re: Daily Updates
« on: January 05, 2019, 05:34:16 PM »
Amazing AI Turn
Summoners Fate has an amazing AI that allows it to determine the tactical value of complex cards that can change unit positions and create devastating combos. Here's an example of a stellar AI turn where Zenon the Arch Mage chains together several such moves:



7
Game Updates & News / Re: Daily Updates
« on: January 01, 2019, 07:16:15 AM »
HAPPY NEW YEAR!



2018 saw a lot of amazing progress in Summoners Fate, and so much of that is because of your support. We are so excited for all the plans we have to for 2019. Here's to a fantastic new year!

8
Game Updates & News / Re: Daily Updates
« on: December 30, 2018, 06:50:44 PM »
Summoners Streaming Soon!
In about 15 minutes, Alizigator will be doing her weekly stream of Summoners Fate! Come out and support her and us >> https://www.twitch.tv/alizigator



Want to see what timezone that is for you? Click here to view our handy Summoners Fate streaming calendar. See you there!

9
Game Updates & News / Re: Daily Updates
« on: December 29, 2018, 11:51:12 AM »
Screenshot Saturday!
Shot for a recent great game between Ross and littleLionMan. Did you know Summoners Fate can be played in Portrait mode as well?  ;D


10
Game Updates & News / Re: Daily Updates
« on: December 25, 2018, 08:43:30 AM »
Happy Holidays  ;D

11
Game Updates & News / Re: Daily Updates
« on: December 24, 2018, 10:30:26 AM »
FA-LA-LA-LA-LA, LA-LA-Slap-Slap



Goblin tried to make it into a Christmas Treant, with slappy results.

12
Game Updates & News / Re: Daily Updates
« on: December 23, 2018, 04:28:00 PM »
It's a "Cold Hearted" Christmas...And your presents have arrived!

   

(This is a message from Ross)

Greetings everyone!

I'm stoked to announce that our much anticipated Deck Editor feature for Summoners Fate will launch tonight to coincide with Liz (Alizigators) "Summoners Sunday" live stream tonight on Twitch. The event starts on Twitch at 7PM MT on Liz's channel here. Since everyone is in different timezones, you can sign-up in advance using our handy calendar which should present the event in our local time zone. Let us know you're coming.

If you would like to play the build with us during the Stream, join our Discord and send a message to me (@RossD20Studios) so I can provide you with download instructions.

For tonight's event, we're playing exclusively on PC so I can patch in the event of any issues. Per popular demand, we're rolling this build out early knowing that we couldn't test every possible card combinations' impact to build stability, though we have done a thorough smoke test and fixed everything we can to ensure a smooth experience. For those already participating in our early access, I will have a full list of change notes available shortly.

Meet the Cold Hearteds
Jump right into battle with our new faction: the "Cold Hearteds". They are a gang of bandits and assassins led by Cora the Ice Queen, a summoner with the power to command the cold. Joining her in battle is the Assassin, who introduces tension building stealth mechanics to combat, and the Bandit Leader, who uses her seasoned experience to bolster your forces and her own fighting ability alike. An arsenal of appropriately "cold and cruel" spells compliments this new faction with abilities that will surprise and decimate your opponents.


A small taste of what you can expect from this eclectic group!

Just how awesome will deck building be?
Very awesome! So awesome that your mind will explode contemplating the numerous teams you can assemble, the synergies of the cards, and the most satisfying and creative ways to win. If you're familiar with my design style, you know I don't waste time with filler. If a card isn't amazing, I go back to the drawing board until I find that special place where it puts a smile on my face to see it draw from the deck into my hand.

The deck builder design itself is the culmination of many restless hours, and quite possibility, it's the only one of its kind in existence that seamlessly supports both portrait and landscape modes. The user interface can be handled with just one hand, if need be, for those inopportune moments when creativity strikes you.

I'm particularly proud of our Deck Editor's ability to let you see and edit your entire deck at a glance without having to scroll. Then, for the more detail oriented folks that like to "spread out their cards on the mattress" to consider what needs to be taken out or put in, there is an inspect mode that lets you see the cards laid out in a nice, sortable interface where you can see the full cards.

13
Characters, Spells & Art / Cold Hearteds
« on: December 23, 2018, 04:15:40 PM »


Kidnapped from her icy home castle and dragged across the lands to foreign soil, Cora the Ice Queen felt helpless and weak to escape to her own freedom. She endured many hardships and abuses as she was forced into a new life with her jailers. As fate would have it, Calisto the Bandit Leader and Torgo the Assassin happened upon the band of thugs that abducted her. Though they owed her no loyalty, they saw in her a force to be reckoned with. They bravely banded together to outsmart her captors and free her. After obtaining her freedom, Cora grew stronger, wiser…and fiercely vengeful. She joined her cunning companions, Calisto and Torgo, and formed a new faction – the Cold Hearteds.

Here are some videos of the Cold Hearteds on the battlefield:


In this video, the Bandit Cutthroat makes her daring entrance throwing a knife into the belly of the Skeleton Giant.


What happens when you get to throw an extra knife after defeating an enemy? What happens when those enemies are vicious little squirrels? This is what happens...



14
Game Updates & News / Re: Daily Updates
« on: December 22, 2018, 01:38:42 PM »
Now THAT'S How You Make An Entrance

The next build of Summoners Fate will introduce a new faction called the Cold Hearteds. It's a mashup of an Ice Queen Summoner paired with a team of bandits and assassins (with an equally interesting backstory). In this video, the Bandit Cutthroat makes her daring entrance throwing a knife into the belly of the Skeleton Giant.



15
Game Updates & News / Re: Daily Updates
« on: December 19, 2018, 02:17:03 PM »
Projectile Impact

While working on new cards for the upcoming build release, Ross made a change to improve projectile impact and make it feel more authentic. By having the projectile track the point of impact, it appears to "stick" in the body when the take damage animation is played.

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