Recent Posts

Recent Posts

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Game Updates & News / Re: Daily Updates
« Last post by KellyD20Studios on Today at 09:00:08 AM »
Prerelease NOW AVAILABLE!

And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch.
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Game Updates & News / Re: Daily Updates
« Last post by RossD20Studios on February 15, 2019, 01:30:03 PM »
D20Studios to showcase at UDEN #21
Hosted by Game Tyrant Gaming Center in North Salt Lake, UT




As a proud Utah-based game developer, I'm excited to share I'll be showcasing Summoners Fate at the next UDEN meeting on February 27th. UDEN is a trade group dedicated to supporting digital entertainment industry in Utah and is head up by some truly exceptional individuals I have the honor of knowing: Jon Dean and Jeff Peters. When I do talks about the game industry, I'll speak about a philosophy of "Give to Grow" as the spirit of entrepreneurial success. Well, these two individuals embody that spirit like no other, giving so much of their time and energy to supporting others through mentorship and creating opportunities for networking and collaboration with UDEN.

If you're a fellow resident of Utah and haven't yet had the pleasure of attending a UDEN meeting, I highly encourage you check this out. It's the perfect place to make a connection in the industry. I'll be there showcasing Summoners Fate and would love to meet you.

Details and RSVP information available here.
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Game Updates & News / Re: Daily Updates
« Last post by KellyD20Studios on February 14, 2019, 10:53:12 AM »
Community Spotlight: Maltross

Today it's our pleasure to share this player-created introduction to Summoners Fate created by one of our community members, Maltross. Maltross has been a D20Studios fan since our first game, Hero Mages. He regularly engages in our development discussions and likes to stream Summoners Fate on his Twitch channel. Lately, Maltross has been experimenting with our deckbuilder and creating some pretty interesting synergies that take advantage of our Downfall mechanic.

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Game Updates & News / Re: Daily Updates
« Last post by KellyD20Studios on February 13, 2019, 08:59:30 AM »
Develop with Ross - Episode 6
Incorporating Player Gameplay Balance Feedback

In today's develop stream, we're addressing gameplay balance feedback from our prerelease player community. Watch the stream live on Twitch here.

Interested in playing the game before the release? Prerelease Available Here

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Game Updates & News / Re: Daily Updates
« Last post by RossD20Studios on February 08, 2019, 07:09:55 PM »
Streaming Live with A-Tech Gaming
Come join us on Twitch!
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Game Updates & News / Re: Daily Updates
« Last post by KellyD20Studios on February 06, 2019, 09:11:01 AM »
Prerelease NOW AVAILABLE!

And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch.
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Game Updates & News / Re: Daily Updates
« Last post by RossD20Studios on February 05, 2019, 01:40:53 PM »
D20Studios Developer Spotlight on A-Tech Gaming

I hope you're all excited as I am for the prerelease launch of Summoners Fate tomorrow. Certainly, our new friend Mike Lane at A-Tech Gaming is, and it's my pleasure to share his recent write-up about us on his website here. I met Mike last year at Dreamhack Atlanta and had the honor of speaking with him about our game and his amazing community of gamers at A-Tech who play games to support charity.

Special Stream Event - A-Tech and Ross from D20Studios
I have plans to join Mike's stream this Friday at 7PM MT where I'll talk about the game as he plays through. Details and sign-up for the Stream here.
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Characters, Spells & Art / Re: Elementals and Golems
« Last post by RossD20Studios on February 01, 2019, 07:36:08 PM »
Would the Air Elemental set of Traps if it ends its turn in that space?

Previously, no. But with our recent change, flying creatures now trigger traps if they end movement on a trap. This is due to most flying creatures also having feat to walk with, but we also explain as the creature flying low to surface. I had considered a separate keyword ability for "hover" for creatures like Air Eleme tal and bat that are always floating as being able to never trigger traps, but not sure of the added complexity is needed. What do you think?
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Game Updates & News / Re: Daily Updates
« Last post by RossD20Studios on February 01, 2019, 04:58:24 PM »
Summoners Fate Prerelease Available on February 6th, 2019


With great passion and excitement:

The Summoners Fate prerelease will be available for purchase on our gameís website on Wednesday, February 6th.

The price will be $29.99 and includes access to the game on all supported platforms (Windows, Mac, iOS and Android). Currently supported features include deck building with over 170 implemented cards and real-time turn-based combat versus player and AI. Our ever-changing single player adventures are still being developed and will be added in a future update. Prerelease players will receive access to all game content as its being developed as well as entitlements to the full release content when the game launches officially.

Iím sure you have many questions, so Iíve put together this handy FAQ about the prerelease. Please let me know if you have other questions I can answer. I look forward to seeing you on the battlefield with me next week!

~Ross
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Game Updates & News / Prerelease Available Wednesday, February 6th!
« Last post by RossD20Studios on February 01, 2019, 04:56:13 PM »
Summoners Fate Prerelease Available on February 6th, 2019


With great passion and excitement:

The Summoners Fate prerelease will be available for purchase on our gameís website on Wednesday, February 6th.

The price will be $29.99 and includes access to the game on all supported platforms (Windows, Mac, iOS and Android). Currently supported features include deck building with over 170 implemented cards and real-time turn-based combat versus player and AI. Our ever-changing single player adventures are still being developed and will be added in a future update. Prerelease players will receive access to all game content as its being developed as well as entitlements to the full release content when the game launches officially.

Iím sure you have many questions, so Iíve put together this handy FAQ about the prerelease. Please let me know if you have other questions I can answer. I look forward to seeing you on the battlefield with me next week!

~Ross

Summoners Fate Prerelease FAQ

What is the Summoners Fate Prerelease?

Our prerelease is an opportunity to purchase and play the game before its official release and play a critical role shaping its development through direct interactions with the developer, me, Ross!

Why should I buy the game now versus waiting for full release?

One of the most unique aspects of Summoners Fate is my pillar of ďcommunity driven designĒ. What this means is that player feedback is at the heart of how I work and why I develop this game. Players of my first game, Hero Mages, took part in the early design phase, making key contributions to the playability and creative aspects of the game, including the gameís distinctive squirrel-themed cards. Since then, Kelly and I have involved you throughout our development journey on social media, Kickstarter, our forums and our Discord. And recently, Iíve been streaming the development weekly on Twitch where Iíve created player-inspired cards live while you work with me.

Buying the game in prerelease means you have a chance to shape its development and be an integral part of helping to create an exceptional community and game experience. Prerelease sales also helps me continue funding development and deliver the high-caliber quality youíve come to expect from the games I create for you.

Why the $29.99 price point?

I speak sincerely and from the heart when I say youíll be getting an exceptional experience easily worth multiple times more than our price point. Player satisfaction is my top commitment as a developer. I looked closely at our competitors and was dismayed to learn an average F2P CCG player might spend $400/year on cards, many of which arenít even the ones they want. I donít do that. Summoners Fate will include the entire launch cardset with the game and each of our cards has value and is super fun to play. If youíve participated in our Discord or Twitch, you already know this. I donít design ďfillerĒ content. We donít have rares and commons to manipulate your spending habits. Youíll never dust cards because you bought something you didnít want. Summoners Fate is a game developed from the heart and this shines through when youíre playing it. Itís not just a game youíre getting, either. You get to be part of a fantastic, welcoming community of like-minded players. You get to participate in live discussions with me on Discord and my weekly Twitch stream. You have a voice that is heard and recognized. You get to be a part of building something great and share in the joy of all those who hear and validate your ideas and see them come to life in my work.

Is the prerelease available on Steam, Discord or other third-party stores?

We have plans to distribute via third party stores (Steam, Discord, etc.) in the springtime when we have completed the single player features and the game is ready for mass audience. The prerelease offered on our website is not Steam ďEarly AccessĒ nor does the purchase of the prerelease come with any third-party distributor entitlements (ex: access to game via Steam). Upon purchase, youíll be able download the build on your desired operating platforms (Windows and/or Mac) and use the one-time-use registration key to activate the full release game entitlements on all platforms. When the game launches on mobile, it will be a free-download and offer DLC purchases to unlock the premium content thatís already included with your prerelease purchase. Youíll be able to access this content when you login with your account from any platform. Like the desktop version, the mobile builds are still in development and currently require access to our testing programs (Test Flight and Google Play Closed Alpha Testing) to access. Invitations to participate in these programs are available now to all prerelease players.

How many cards are included in the prerelease?

Currently, there are over 170+ of the 400+ cards planned for launch implemented within the game. During the prerelease, all cards are unlocked for testing purposes. When the single player is ready, I will reset the card access to follow the intended gameplay flow of completing the adventures to unlock the cards for your deck. When this happens, Kickstarter backers who purchased card bundles will receive access to the cards and exclusives included in their reward tiers.

I supported the Kickstarter when Summoners Fate was presented as F2P, how does this change affect my rewards?

I put a lot of thought and consideration into my decision to change from a F2P to a premium business model. As Iíve communicated before, I couldnít reconcile the design values of the game (outlined above) with a business model thatís dependent on an extrinsic-reward-motivated core loop. I believe this change creates both a better game and a far better value for our players. I will do my best to ensure everyone who supported us is satisfied with the project and their rewards. Anyone that backed us at the Orc Battle Barrel tier or higher is entitled to a prerelease key, so please reach out to me if you havenít yet received one. I look forward to seeing you on the battlefield!

I missed the Summoners Fate Kickstarter and want to support development, is there anyway I can still contribute and get access to the exclusive rewards?

Several members of our community have expressed regret that they missed the chance to participate in our Kickstarter and would love to support development and gain access to some of the very exclusive rewards (such as having a character designed in their likeness). Iím honored by this request, and to give you this opportunity, I will be setting up a development contribution on our website. This will include pledge rewards mirroring the tiers we used for Kickstarter. Excluded from this is the Golden Dragon, which was specifically defined as a Kickstarter-only exclusive. These options will be available on February 6th when the prerelease is available.
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