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And we're kicking off the fun with another Develop with Ross episode,
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In this Episode:Last week, I failed to achieve my intended outcome of creating nested definitions within our game editor. I don't stage or plan the streams; it's just me working and encountering unique challenges each time. While it isn't fun to fail (especially for an audience) it is one of the best ways to learn and grow. That failure helped me discover new and better ways to achieve me desired outcome, and today I'm going to share that.