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Messages - KellyD20Studios

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76
Game Updates & News / Re: Daily Updates
« on: March 11, 2019, 12:17:29 PM »
Be happy like an imp playing with fire.



Buy the Summoners Fate prerelease now: SummonersFate.com

77
Game Updates & News / Re: Daily Updates
« on: March 05, 2019, 02:12:26 PM »


Tonight Ross will be appearing as a guest on Alizigator's weekly Summoners Fate stream. Join us starting 7PM MT on Twitch on Liz's channel here.

78
Game Updates & News / Re: Daily Updates
« on: March 04, 2019, 12:08:12 PM »


Meet Clik'Clik, a praying mantis inspired Summoner that we added to our prerelease last week on our Develop with Ross Twitch stream. Insectoids are among our many weird and interesting playable characters in the game. We like weird. Interested in playing the game before it's released? Head to our website to purchase the game and join our amazing community.

79
Game Updates & News / Re: Daily Updates
« on: March 03, 2019, 01:27:18 PM »
Play as a Valkyrie. Or a Fennec Fox. We like choices.

Visit https://SummonersFate.com to learn more.


80
Game Updates & News / Re: Daily Updates
« on: February 27, 2019, 09:02:25 AM »
Prerelease NOW AVAILABLE!

And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch.


In today's episode, we're designing new Summoners and attempting to deliver new game content OTA. Should be a lot of fun!

81
Game Updates & News / Re: Daily Updates
« on: February 20, 2019, 09:00:08 AM »
Prerelease NOW AVAILABLE!

And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch.

82
Game Updates & News / Re: Daily Updates
« on: February 14, 2019, 10:53:12 AM »
Community Spotlight: Maltross

Today it's our pleasure to share this player-created introduction to Summoners Fate created by one of our community members, Maltross. Maltross has been a D20Studios fan since our first game, Hero Mages. He regularly engages in our development discussions and likes to stream Summoners Fate on his Twitch channel. Lately, Maltross has been experimenting with our deckbuilder and creating some pretty interesting synergies that take advantage of our Downfall mechanic.


83
Game Updates & News / Re: Daily Updates
« on: February 13, 2019, 08:59:30 AM »
Develop with Ross - Episode 6
Incorporating Player Gameplay Balance Feedback

In today's develop stream, we're addressing gameplay balance feedback from our prerelease player community. Watch the stream live on Twitch here.

Interested in playing the game before the release? Prerelease Available Here


84
Game Updates & News / Re: Daily Updates
« on: February 06, 2019, 09:11:01 AM »
Prerelease NOW AVAILABLE!

And we're kicking off the fun with another Develop with Ross episode, LIVE NOW on Twitch.

85
Game Updates & News / Re: Daily Updates
« on: January 30, 2019, 10:00:55 AM »
I am streaming live NOW: > https://www.twitch.tv/d20studios <



Join the Summoners Fate Dev Stream now going until 12:30am PT on our Twitch channel. Show your support, listen as I share game dev tips, and suggest new content!

86
Game Updates & News / Re: Daily Updates
« on: January 28, 2019, 12:08:37 PM »
Character Feature:  Acheri
You've seen her in action; now learn more about this powerful creature because if you are building a Void deck, you're definitely going to want her on your team (and her teddy bear, too).



About Acheri:
> Void spell
> Taunt: Adjacent enemies must attack taunters first.
> Downfall: Triggers effect when defeated.
   - Her Downfall is she transforms into a 5/7 screaming Banshee! With that transformation, she gains:
           > Flying: May move over units and traps.
           > Warcry: Triggers effect when entering the battlefield.
                   - In the Banshee's case, all enemies will get Power -2 until the end of next turn.

Acheri will be selectable as a guardian (protector of your Summoner that begins gameplay on the board). Her taunt ability makes her effective early on as a protector for your Summoner or other units you may wish to draw enemy attacks away from. Then, after being defeated, the Banshee emerges to cripple your opponents attack power and leave them vulnerable for counter attack.


*Fun fact: The lovely scream you hear in the video of the Banshee was provided by yours truly  ;)

87
Game Updates & News / Re: Daily Updates
« on: January 25, 2019, 12:31:29 PM »
Cliffhanger screenshot concluded...

Skeletons!  ;D
This shot was from a recent game Ross played with che420. After summoning all these skeletons, he was certain he would win.



...he lost!

che420 was able to summon 2 Yetis and defeat him in a combo-riddled battle. The lesson - it ain't over until it's over.  ;)

And now the conclusion...


88
Game Updates & News / Re: Daily Updates
« on: January 23, 2019, 09:00:15 AM »
Develop with Ross - Episode 3: Player Ideas Brought to Life!

I am streaming live NOW: > https://www.twitch.tv/d20studios <



For those joining my development stream on Wednesday January 23th (9AM-11:30AM MT) on our Twitch channel here are the cards I plan to implement during the stream. These cards were inspired by player ideas that we discussed the past week on our Discord channel.

...

Don't miss it!  ;) Show your support and your creativity. Join the stream now.

89
Game Updates & News / Re: Daily Updates
« on: January 16, 2019, 09:00:08 AM »
Develop with Ross - Episode 2: Let's make some more cards!

From Ross: I am streaming live NOW: > https://www.twitch.tv/d20studios <



For those joining my development stream on Wednesday January 16th (9AM-11:30AM MT) on our Twitch channel I've put together this sampling of cards I plan to implement. If you've got other ideas you'd like me to try during the stream, feel welcome to post them here.

...
...


Don't miss it!  ;) Show your support and your creativity. Join the stream now.

90
Game Updates & News / Re: Daily Updates
« on: January 15, 2019, 09:06:59 AM »
Develop with Ross - Episode 2 Streaming Live on Twitch tomorrow, Wednesday, January 16 at 9AM-11:30AM MT

Last week, Ross took our "community driven development" philosophy to the next level with the kick-off of his first developer stream where he implemented player-suggested card ideas LIVE for viewers. Join him again tomorrow for Episode 2 where he'll be implementing several more cards for the upcoming prerelease build and would love to get your input on the process. You can sign up for the event here and you'll be able to watch it LIVE on our Twitch channel tomorrow here.

Here's a few highlight clips from last week's developer stream:


One of our stream viewers suggested that our Acolyte character scream "Witness me!" upon his death to buff his allies. I was happy to oblige and implement this effect live during my first developer Twitch stream.


Yes, I occasionally do my own audio work. In this example, I record the sound effects for our Acolyte saying "Witness me!" upon his defeat.


Never one to shy from a challenge, I accepted one of our Twitch stream viewers proposal to construct a chain lightning spell card - one of the most complex card mechanics I've attempted. In consideration of the potential pitfalls (such as infinite recursion with the chains) I enthusiastically suggest we go ahead and try that so we can see and learn from what happens.


With the implementation work complete, we have some fun testing the capabilities of our latest spell card: Chain Lightning. As the lightning chains from one target to the next closest visible enemy at the impact point, it turns out this ability can allow you to "chain" to hit enemies hiding behind walls (assuming you can connect the dots).




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